(2)Volcanic Canyon Your ID : TNWZombie Location : Korea Map Name : (2)Volcanic Canyon Map Version : 0.7 Map Size : 128x128 Rush distance : 33 seconds Map Description : (2)Discovery remake of a map. Map that remake an existing Blizzard oldladder map. Changing all highland islands to the ground. Add entrance and add Backyard to the drop elevation behind the main. Sunken colonies spawn creep only for zerg players at the beginning of a match. Center elevation terrain change.(addition of multiple lamps, 3/9 o'clock addition of extension) Changes in the terrain of the outer highlands.(divided into two, 6/12 o'clock additional extensions) Divided into two central minerals. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x4000 Gas (Two) High ground : 7x1500 Mineral + 1x4000 Gas (six) Minerals only : 6x1500 Mineral (Two) Low ground : 8x1500 Mineral + 1x5000 Gas (Two)
0.6 → 0.7 Update. Slightly reduce the main entrance distance from the base starting point. Changed to an entrance similar to the main entrance butter. Adjusted the rush distance due to a slight reduction in the main entrance distance. 31→33 seconds
Many maps submitted to the contest have not appeared in this thread yet because the creators only posted them in the BWMN discord. In the next TL thread they should all appear, provided they pass the screening phase.
Original map is (3)Tau Cross, by Rose.of.Dream. + Show Spoiler +
*The most obvious issue of the original Tau Cross is the lack of symmetry used for the northeast. The natural is very exposed from air. Another issue is the lack of an expansion with a choke, besides the third player's natural. *Rotational symmetry has been redone to be relatively more balanced for all positions. The airspace behind the natural mineral lines have been removed, due to the better effectiveness of mutalisks, shuttles, and arbiters. The droppable cliff by the geyser remains. *The fourth expansion is now high ground with a two isometric wide ramp, and has a geyser. To reduce the amount of gas, the third and fourth geysers have been lowered to 3000. Thehse ramps are pylon-wallable with 4 pylons. *A new set of mineral onlies have been added in the center, to help expanding counterclockwise. *No unbuildable area has been added to the middle of the map.
-Title and concept of the map are taken from the movie "Parasite."
-Main base is double-structured, and there is no gas in the front yard.
-Amount of gas in the main base is 3500 each.
-All the gas expos are on the outer line, which planned a map in the direction of pioneering the outer line rather than battle to take control of the center.
-Workers can pass through the blocked entrances of the main base without any special help.
-All Xel'naga temple on the map are stacked 3 each.
-Amount of minerals at the entrance of the main base is 24.
-In the center is the neutral queen hero, Matriarch
Your ID: DQ Location: RoK Map Name: Third Impact Map Version:0.85 Map Size:128x128 Rush Distance: x Map Concept: 3P Standard Map Description: + Show Spoiler +
-Remake map of Longinus.
-I intended an easy-to-play 3p standard map. -Gas expo of the original map was separated into two expos and changed to make it easier to secure expos continuously.
-Added a rush route to the center.
-Main base entrance can be blocked by 1B2S, but it is not completely blocked, and it is narrowed down to 2 eggs.
Your ID: DQ Location: RoK Map Name: Lost in Paradise Map Version:0.82 Map Size:128x128 Rush Distance: x Map Concept: Strategic battle map Map Description: + Show Spoiler +
- Remake map of Lost Temple.
- This map is transplanted strategic elements of Earthatack's map "Nemesis" and "Fortress" into Lost Temple.
-1 o'clock and 7 o'clock expo can only be passed by workers clicking on minerals near the gate.
-5 o'clock and 11 o'clock expo has an Assimilator and egg, and if one Assimilator is destroyed, a large unit cannot pass, and if two Assimilators are destroyed, all units except Ghost cannot pass.
-All main bases are completely blocked with 1B2S and the front yard entrance is 8 grids.
Your ID: DQ Location: RoK Map Name: KF-21 Boramae Map Version:0.89 Map Size:128x112 Rush Distance: x Map Concept: 2P Standard Map Description: + Show Spoiler +
-Remake map of Fly high - Dreamliner.
-Title and design of the map were taken from the next generation Korean fighter KF-21 (Boramae).
-In order to increase the air distance between the main bases, which was the biggest problem of the original map, the starting location was changed to the corner.
-Main base entrance can be blocked with 1B2S, but it is not completely blocked.
Your ID: DQ Location: RoK Map Name: Platoon Map Version:0.81 Map Size:128x120 Rush Distance: x Map Concept: Strategic battle map with dual entrance Map Description: + Show Spoiler +
- Remake map of Alchemist.
- Dual entrance was implanted while maintaining the original map's donut-shaped concept.
- Since it is difficult to use the dual entrance of the original map in modern meta, the rush route is limited to one until the front yard is expanded.
- It was intended to use the dual entrance after the assimilator was destroyed and the shortest path was blocked.
- Each entrance is blocked in a different form, and the player has to think about which entrance to pioneer first. (Mineral 32 or Xel'naga Temple x 1)
We got a teaser stream tomorrow on Sunday starting at 1:00 pm eastern time and 19:00 CET where we will showcase and discuss at least two map submissions from each contestant. We’ve never done something like this but thought it would be fun to celebrate and talk about new maps inspired by old ones. We’ll also ask some of the casters (who aren’t mappers) if they can guess which old maps the new submissions were inspired by. It’ll be a fun little trivia segment.
Open cast as always so feel free to join the conversation in the ttq discord “open cast” audio channel (our discord is linked in our twitch channel).