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Terran (Goliaths or Wraiths) vs Protoss (Carriers)

Forum Index > Brood War Strategy
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LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
November 27 2008 18:27 GMT
#1
Dumb question, probably. However, while reading the other thread about upgrades in TvP and how 3/3 goliaths only do 18dmg vs 3/3 carriers, would it be an option to go wraiths/cloak if you know they are going carrier enough time in advance? I mean it doesn't take many wraiths to down a carrier quickly, you're not having your ground forces being eatin because they're shooting at air. It would be tanks/vults/wraiths (6 or 7?). The idea would be that you kill the observer(s) and then the carriers. Also, what are upgraded wraiths like? Discuss.
My heart and my mind will carry my body when my limbs are too weak
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
November 27 2008 18:31 GMT
#2
Well wraiths fire two missiles too so I assume the armor/shield will come into play twice the same way it does for goliath and it will result in far less damage than a goliath. Also the cost of massing starports is very high compared to just pumping the gols out of the facts you have anyway which are upgraded because you're upgrading ground weapons also. Good protoss players will always have an abundance of observers handy to stop your cloaking shenanigans.

That said though if you catch them off guard then wraiths are a great way to take out the carriers in one fell swoop.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
November 27 2008 18:32 GMT
#3
I'm at work right now, but does anyone know the math and the dmg comparison of wraiths/goliaths?
My heart and my mind will carry my body when my limbs are too weak
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
November 27 2008 18:36 GMT
#4
I'd say a mix of both
The idea being that you pick off observers so that wraiths with cloak can scare the carriers back to cannons or until a new observer.
Of course goliath's do more damage though. And don't forget to EMP :D
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
November 27 2008 18:37 GMT
#5
wraiths air attack counts as 1 attack so armour only comes into effect once
thus +3 attack wraith vs +3 armour carrier deals 19 damage
Moderator
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
November 27 2008 18:39 GMT
#6
Yo Dante :p

Both are really good counters to carriers.

Goliaths are more used but wraiths can be devastating to a carrier army if he didnt see it coming so i guess its little bit risky to go wraiths but if he dont suspect you going wraiths he will lose all carriers with like 8-10 wraiths after you snipe his observers .

You have one more option to go heavy tank vult army with support of marines and medics. They kill all the interceptors and carriers are useless (this is more of a humiliation tactic but have seen it in serious games too)

PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p
Stork and KHAN fan till 2012 ...
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
November 27 2008 18:40 GMT
#7
however, it only works if you catch him off guard. wraiths against a protoss who knows you have them is like the most useless thing ever, because they get COMPLETELY destroyed by sairs.

secretly building 12 wraiths cause you scanned him starting fleet beacon can win you the game though, because he might only have 1 obs with his carriers if he doesnt know you have wraiths, and 12 of them can kill a small fleet of carriers reasonably quickly. so this can work. however, going wraiths as a counter to carriers with protoss knowing you are building them completely fails, because theyre incredibly easy for protoss to counter if they know about them.
Moderator
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
November 27 2008 18:46 GMT
#8
I think you get the idea. :D

Goliath 125 hp, wraith 120, damage is close too, but goliath are cheeper and more easily massed.
baubo
Profile Joined September 2008
China3370 Posts
November 27 2008 18:48 GMT
#9
One thing about wraiths is that it take a long time to prepare. Build multiple starports, pump wraiths out, research cloak, research air attack. I'm not sure exactly on the timing, but I assume it woudl require you to scout the carrier tech very quickly. And even then, it might be easier just to pump out units and push into his base rather than going wraiths.

Goliaths are just much more feasible for the most part as you can just pump out of existing factories, and they and share the same upgrades as tanks. Also, a lot less strain on your gas consumption. 1 wraith = 2 goliaths in terms of gas use.
Meh
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
November 27 2008 19:01 GMT
#10
Wraiths are for surprise, Goliaths are for long term
AeriALsLighT @AerialsLight
poor newb
Profile Joined April 2004
United States1879 Posts
November 27 2008 19:06 GMT
#11
boxer medic blind gogo
How do you mine minerals?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
November 27 2008 19:08 GMT
#12
On November 28 2008 03:39 SkelA wrote:
PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p

haha

On November 28 2008 04:06 poor newb wrote:
boxer medic blind gogo

lol that was amazing.

The vulnerability of wraiths to sairs and dragoons is also a serious issue that doesn't come up with goliaths. (well goons tend to tame them but not as badly)
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 27 2008 19:19 GMT
#13
How about a combination of wraiths and a couple of valks? Shouldn't valks be able to rape even the observers hidden within their carriers with their splash damage? Also, they are pretty good at killing interceptors. I've never tried this myself as I wouldn't be able to pull it off, but I was wondering how the idea works out.
Dead
Profile Joined November 2008
71 Posts
November 27 2008 19:28 GMT
#14
Many Protosses tend to play relatively early expansion and follow this up by adding 2 Stargates and going straight to Carriers. This is good build when you can pull it off but it usually do not incorporate observers. This means that as soon as you see him doing this kind of build, then you quickly swap to 3 Starport Wraiths with cloack or something like that. Interesting thing to note. If you do not know, what build I mean, watch following TSL games: NonY vs Brat_OK first game on ZodiAc (I believe) and White_rA vs IdrA on Othello.

GG yo!
Beware Firebat Rush~!!!
klizzer
Profile Joined March 2008
517 Posts
November 27 2008 19:30 GMT
#15
Bisu vs Mind GOM TV MSL Season 3, game 4. That's it, Bisu got caught a bit off-guard and, well, lost the game.

Goliaths are usually better, but on carrier-friendly maps, pathing through ramps and cliffs makes fighting carriers really painful... Goliaths + lockdown ftw???? [j/k]
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
November 27 2008 19:33 GMT
#16
Well you have to consider how much you're gonna sacrifice. Plus, you'd have to upgrade the air attack/shield and all of what you invest would have to balance on what the protoss is doing in terms of his ground army and carriers. Otherwise you might spend too much on wraiths and/or goliaths and he could just run you over.
Final_Judicator
Profile Joined November 2008
Germany85 Posts
November 27 2008 19:46 GMT
#17
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.

On a more topic-related note:

Assuming full upgrades on both sides, Goliaths do 18 damage, while wratihs do 19 (wraith's rockets count as ONE missile for calculations, 100% sure), so the damage basically evens out. The HP/armor difference is rather small, too.

Wraiths have the advantage of being able to follow the carriers over cliffs and the like, preventing the Terran from being out-microed by the carriers. The downsides are the doubled gas cost and the fact that wraiths will be literally wiped out by ~8+ corsairs which are quickly and easily built.

As a few posters already pointed out, the real use for wraiths lies in the surprise effect: scan, shoot down the Protoss' observers, eradicate the carriers and (hopefully) win the game. Never build more than 12 wraiths or even the dumbest Toss players will hard-counter you with corsairs.

In a nutshell, Wraiths are the tactical alternative to Goliaths but not a long-term solution against carriers.

Remember that in a TvP, you will have the Vehicle upgrades anyway, while there is no other reason to research the ship upgrades - the damage calculation doesn't take this fact into consideration.
If you want other strategical alternatives, try either mass M&M (seriously, upgraded marines shoot down interceptors like nobody's business - but then you would have to deal with reavers and psi storms...) or ghosts with lockdown. BCs are, apart from the fact that they are easily countered by storms or even dark archons, just too underpowered to do the trick.

Regards,

Judicator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 27 2008 20:08 GMT
#18
On November 28 2008 04:46 Final_Judicator wrote:
Show nested quote +
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
November 27 2008 20:21 GMT
#19
On November 28 2008 05:08 Juicyfruit wrote:
Show nested quote +
On November 28 2008 04:46 Final_Judicator wrote:
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.



If I'm not mistaken the missiles from the valkyrie will actually bug and do 0 damage if an interceptor returns to the carrier.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
November 27 2008 20:27 GMT
#20
On November 28 2008 05:08 Juicyfruit wrote:
Show nested quote +
On November 28 2008 04:46 Final_Judicator wrote:
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.


I believe that interceptors get upgraded as well? so it'd bea base 3 armor which means each orcket does 3 dmg... pretty weak also valk's cool down is too ridiculous the only reason it works against zerg is cus they r much weaker compared to toss
ggyo...
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
November 27 2008 22:01 GMT
#21
ya valk just doesnt work
marines work for killing interceptors but are so easy to kill, and also have the problem that you then need to upgrade two seperate techs.

I remember on nostalgia going wraith instead of goliath was a serious alternative, possibly even better. there I would go like 5 fact tank/vulture and 3 stargate wraith, 1 armory for each, then you could basically just split the map in half with huge tank line / mines/ turrets/ tanks dropshipped to ledges, (actually with you controlling 7 exps and him only controlling 5) wait for toss to bust out the inevitable carriers or arbiters that he always busts out and come with huge amounts of wraiths.
pretty damn hard to counter and I dont think I lost any tvp on nostalgia where I wasnt way behind after early game, although if someone knew it was coming they could just build like 8 sairs with first 8 carriers instead of building 8, then encountering wraiths and getting destroyed and then building sairs.

I dont think ive really seen that be viable on any other land map but im a little out of the loop mapwise. =p
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
November 27 2008 22:08 GMT
#22
if you already have 2/2 or 3/3 ground upgrades by the time the carrs are out, stick with goli. fast upgrades was pretty much flash's counter to fast carrs on katrina, it's a smart move. If you don't, start considering lockdown and/or cloaked wraiths i guess.
posting on liquid sites in current year
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 27 2008 22:37 GMT
#23
There is a replay in the TSL ladder that is JF vs boxer (his ICCup login two seasons ago was Andromeda 999) in it JF goes carriers and boxer goes wraiths. You are going to be hard pressed to deal with the observers so that you can use the cloak effectively. If you can deal with the observers then it will do the trick. Try medic optic flare micro.
naventus
Profile Blog Joined February 2004
United States1337 Posts
November 27 2008 22:53 GMT
#24
Of course BC aren't viable at all in the flow of a game, but theoretically would BCs in equal numbers beat Carriers?

Just wondering. Since BC with their high armor + yamato seem to have been originally conceived to counter Carriers.
hmm.
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
November 27 2008 22:59 GMT
#25
bcs in equal numbers with yamato do beat carriers, at least with 3/3/3 vs 3/3

say, you have 12 bcs vs 12 carriers, 12 yamatos leave 6 carriers, you can actually just hold position with all bcs and kill every interceptor pretty quickly. if bcs try to chase carriers, they lose though.
and without yamato there will be too many interceptors
Moderator
onepost
Profile Joined April 2008
Canada297 Posts
November 27 2008 23:41 GMT
#26
2008/02/12 GOMTV MSL S4 Ro8 Group B Jangbi vs UpMagic Set 2 on Katrina:



+ Show Spoiler +
UpMagic was moderately successful, but he lost in the end. It's difficult to capitalize on your gains with wraiths, even if you succeed at killing the carriers. However, this game shows that it's playable, and that even an S-class progamer can be caught with his pants down, sending carriers without observers.
There are three types of lies: statistics, studies, and benchmarks.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
November 27 2008 23:53 GMT
#27
I feel that 3-3 goliaths are much more effective though. I like how they can fry up the interceptors really well which leaves the carriers like "flying paperweights".

Wraiths are like.. an element of surprise kinda thing. I think like what they said before, the amount of tech you have to go through to make them and all that resources just isn't as worth it because you already have a goliath tech ready. Unless you're pretty certain you can get up a cloaked wraith fleet and the P hardly has any observers. Or you could just be BoxeR for that game and do a blindspot
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
Last Edited: 2008-11-28 00:31:51
November 28 2008 00:21 GMT
#28
3-3-3 wraiths are seriously nice @_@

edit: sigh, stupid patch ruined replay =(. And 3-3-3 as in air / ground seperate, idk thats just how i like to say it lol
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 28 2008 00:27 GMT
#29
On November 28 2008 09:21 ShmotZ wrote:
3-3-3 wraiths are seriously nice @_@

heres a rep of a ffa me and some clan mates did where i made 3-3-3 wraiths, and really in the right situations, wraiths all the way upgraded are just imba lol + Show Spoiler +
this is a joke of course no imba


http://rapidshare.com/files/168074293/3-3-3_wraiths___.rep.html

nothing special in the rep , just to show what 3-3-3 wraiths can do when you abuse them ^^

Yeah, if I could upgrade shields on my wraiths they'd be pretty overpowered too.
What fun is it being cool if you can’t wear a sombrero?
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 28 2008 02:19 GMT
#30
Wraiths are more effective but if he knows you going wraiths to counter and has 8+ obs and some sairs you'll be in big trouble.
clazziquai
Profile Blog Joined October 2007
6685 Posts
November 28 2008 02:30 GMT
#31
not worth it imo.......
starports cost a lot of gas/addon + wraiths...although wraith are anti-air, i think golis are more worth it.

thats my noobish opinion =]
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
onepost
Profile Joined April 2008
Canada297 Posts
Last Edited: 2008-11-28 03:23:23
November 28 2008 02:35 GMT
#32
On November 28 2008 11:19 LuckyFool wrote:
Wraiths are more effective but if he knows you going wraiths to counter and has 8+ obs and some sairs you'll be in big trouble.

Switch to pure Goliaths. He'll have wasted over 1000 minerals/gas and have 3-4 less carriers. The bluff might just work in your favor.

frankly, you do not want your opponent to make sairs together with his carriers even if youre going goliath
dweb is definitely a worthwhile investment, you often see protoss harassing terran with carriers and there being like a 2-dweb large area where goliaths can shoot from
12 carriers kill a lot of shit in the duration of 1 dweb
There are three types of lies: statistics, studies, and benchmarks.
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
November 28 2008 02:37 GMT
#33
Yes, Wraiths is almost exclusivy only good when ur enemy don't know about it. But never use em' without clocking, of course.Unless ur panic and he's force is real small. And always make ur wraiths where he won't find them that easily. Save up ur air force till ur rdy to attack due to he's number I'd say 2 wraiths on each carrier, correct me if im wrong. Also upg the 50 energy, ur gonna need it if ur wraiths surive if he dosent die from the first attack.
Going wraith is a little bit like do or die. It's risky but doable. Don't forget the fact that they can reach the carriers anywhere without being haressed as the goliaths would be, since they can go anywhere on the map.
Maps with many obstacals as mountains, upper or down levels and lakes where goiaths cant move or see. I recommend in this scenoris and that if u r stocked up with alot of minerals and gas to go wraiths with thier every ability they can have. Other than that I would recommend you to always use goliaths as same reason as most ppl say here.
Louder
Profile Blog Joined September 2002
United States2276 Posts
November 28 2008 02:39 GMT
#34
lockdown > carriers
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 28 2008 05:11 GMT
#35
it could be a good suprise to catch him off guard, and your units mobility wouldn't be limited by the terrain but if he see's you massing wraiths all he has to do is put down another robo fact and keep like 4-6 obs with his carriers in a big jumble. it is damn hard to snipe all those in a group of carriers and even if you had the precision wraiths die really fast to carriers.
also you would need to upgrade wraiths to deal with his 3-3 cars and upgrading to 3-3 wraiths isn't really a surprise. long term wraiths vs long term cars = lose in most cases.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Dead
Profile Joined November 2008
71 Posts
November 28 2008 05:15 GMT
#36
On November 28 2008 11:37 ZeKk wrote:
Yes, Wraiths is almost exclusivy only good when ur enemy don't know about it. But never use em' without clocking, of course.Unless ur panic and he's force is real small. And always make ur wraiths where he won't find them that easily. Save up ur air force till ur rdy to attack due to he's number I'd say 2 wraiths on each carrier, correct me if im wrong. Also upg the 50 energy, ur gonna need it if ur wraiths surive if he dosent die from the first attack.
Going wraith is a little bit like do or die. It's risky but doable. Don't forget the fact that they can reach the carriers anywhere without being haressed as the goliaths would be, since they can go anywhere on the map.
Maps with many obstacals as mountains, upper or down levels and lakes where goiaths cant move or see. I recommend in this scenoris and that if u r stocked up with alot of minerals and gas to go wraiths with thier every ability they can have. Other than that I would recommend you to always use goliaths as same reason as most ppl say here.


Example of map like ZeKk said is Katrina.

Also this is interesting to get energy upgrade first - your still going to do bigger fleet before fighting... oO
Beware Firebat Rush~!!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
November 28 2008 06:28 GMT
#37
off topic, but marines+medics rape carriers according to Sea
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
November 28 2008 06:32 GMT
#38
I think Wraiths would be viable if its a one-hit KO kind of deal. Goliaths are good if you plan on continually fighting it.
Do your best, God will do the rest.
village_idiot
Profile Blog Joined July 2008
2436 Posts
November 28 2008 07:07 GMT
#39
The bad thing about wraiths is that they can't protect your tanks like goliaths can. So when you get rid of the carriers they're essentially useless.
._.
Profile Blog Joined November 2007
1133 Posts
November 28 2008 07:31 GMT
#40
Has anyone ever tried using valks to kill the observers instead of attacking the carriers and then using the wraith to cloak and rape the carriers?

I think in theory that would be the sickest shit ever, but since no one has tried that in the last 10 years of this game, I'm probably wrong on the matter.
:D
Raithed
Profile Blog Joined May 2007
China7078 Posts
November 28 2008 07:52 GMT
#41
On November 28 2008 04:08 jello_biafra wrote:
Show nested quote +
On November 28 2008 03:39 SkelA wrote:
PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p

haha

Show nested quote +
On November 28 2008 04:06 poor newb wrote:
boxer medic blind gogo

lol that was amazing.

The vulnerability of wraiths to sairs and dragoons is also a serious issue that doesn't come up with goliaths. (well goons tend to tame them but not as badly)

but goliaths are very vulnerable to storm.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 28 2008 08:03 GMT
#42
On November 28 2008 16:52 Raithed wrote:
Show nested quote +
On November 28 2008 04:08 jello_biafra wrote:
On November 28 2008 03:39 SkelA wrote:
PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p

haha

On November 28 2008 04:06 poor newb wrote:
boxer medic blind gogo

lol that was amazing.

The vulnerability of wraiths to sairs and dragoons is also a serious issue that doesn't come up with goliaths. (well goons tend to tame them but not as badly)

but goliaths are very vulnerable to storm.

and wraiths are less vulnerable to storm?
they stack overtop of eachother, only a limited amount of gols can fit in a storm's range. if you have 20 wraiths all in one area 1-2 storm(s) could take out most of those easily.
so that just kind of cancels out and you are left with the fact that:
sairs rape wraiths, and die to gols
and
goons rape wraiths, and only semi-rape gols
gols benefit, they are cheaper, and you probably already have 6-8+ facts + upgrades initially before you go wraiths anyway
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
November 28 2008 11:57 GMT
#43
Goliaths.


Simply because they have upgrades together with the tanks and vultures. Wraiths on the other hand, would cost their own upgrades while you would be only spending those upgrades on just one unit from a production facilities.

Though sniping observers would be a totally different thing, the idea that you are sniping observers might give the protoss an inkling that you will go cloaked wraiths.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
jhk82094
Profile Joined October 2008
United States43 Posts
November 28 2008 19:44 GMT
#44
maybe u can just get a couple of wraiths so u can see up the cliff??? cause its really annoying when ur engaging gols vs. carriers and the protoss runs over a cliff every 5 seconds and u dont have any more energy for a scan =.="
hi
Liquid`Drone
Profile Joined September 2002
Norway28659 Posts
November 28 2008 19:45 GMT
#45
get more scans
Moderator
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 28 2008 20:52 GMT
#46
both of them suck but terran has no other tool to use.
And all is illuminated.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2008-11-28 20:55:01
November 28 2008 20:54 GMT
#47
I'm sure you have probably got this already, but just to reiterate:
Goliaths are much better as a long term unit because they are much harder to counter, compared to wraiths.
Wraiths work much, much better versus carriers than goliaths though, because they have a much faster movement speed, better AI, and can follow the carriers over cliffs.

Wraiths are mainly used for a surprise because if they are scouted, a few corsairs can own your wraiths like crazy.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 01 2008 03:04 GMT
#48
On November 29 2008 05:52 freelander wrote:
both of them suck but terran has no other tool to use.


Actually biomech is a decent response to carriers, but if the protoss sees you doing biomech they probably won't get carriers.

MnM can really shred interceptors. Then you can mop up with goliaths. I believe there's a rep or VOD somewhere of Sea[shield] v.s Mistrzz that demonstrates that very well.
RIP Aaliyah
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