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Terran (Goliaths or Wraiths) vs Protoss (Carriers)

Forum Index > Brood War Strategy
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1 2 3 Next All
LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
November 27 2008 18:27 GMT
#1
Dumb question, probably. However, while reading the other thread about upgrades in TvP and how 3/3 goliaths only do 18dmg vs 3/3 carriers, would it be an option to go wraiths/cloak if you know they are going carrier enough time in advance? I mean it doesn't take many wraiths to down a carrier quickly, you're not having your ground forces being eatin because they're shooting at air. It would be tanks/vults/wraiths (6 or 7?). The idea would be that you kill the observer(s) and then the carriers. Also, what are upgraded wraiths like? Discuss.
My heart and my mind will carry my body when my limbs are too weak
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
November 27 2008 18:31 GMT
#2
Well wraiths fire two missiles too so I assume the armor/shield will come into play twice the same way it does for goliath and it will result in far less damage than a goliath. Also the cost of massing starports is very high compared to just pumping the gols out of the facts you have anyway which are upgraded because you're upgrading ground weapons also. Good protoss players will always have an abundance of observers handy to stop your cloaking shenanigans.

That said though if you catch them off guard then wraiths are a great way to take out the carriers in one fell swoop.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
LonelyIslands
Profile Blog Joined September 2006
Canada590 Posts
November 27 2008 18:32 GMT
#3
I'm at work right now, but does anyone know the math and the dmg comparison of wraiths/goliaths?
My heart and my mind will carry my body when my limbs are too weak
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
November 27 2008 18:36 GMT
#4
I'd say a mix of both
The idea being that you pick off observers so that wraiths with cloak can scare the carriers back to cannons or until a new observer.
Of course goliath's do more damage though. And don't forget to EMP :D
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 27 2008 18:37 GMT
#5
wraiths air attack counts as 1 attack so armour only comes into effect once
thus +3 attack wraith vs +3 armour carrier deals 19 damage
Moderator
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
November 27 2008 18:39 GMT
#6
Yo Dante :p

Both are really good counters to carriers.

Goliaths are more used but wraiths can be devastating to a carrier army if he didnt see it coming so i guess its little bit risky to go wraiths but if he dont suspect you going wraiths he will lose all carriers with like 8-10 wraiths after you snipe his observers .

You have one more option to go heavy tank vult army with support of marines and medics. They kill all the interceptors and carriers are useless (this is more of a humiliation tactic but have seen it in serious games too)

PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p
Stork and KHAN fan till 2012 ...
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 27 2008 18:40 GMT
#7
however, it only works if you catch him off guard. wraiths against a protoss who knows you have them is like the most useless thing ever, because they get COMPLETELY destroyed by sairs.

secretly building 12 wraiths cause you scanned him starting fleet beacon can win you the game though, because he might only have 1 obs with his carriers if he doesnt know you have wraiths, and 12 of them can kill a small fleet of carriers reasonably quickly. so this can work. however, going wraiths as a counter to carriers with protoss knowing you are building them completely fails, because theyre incredibly easy for protoss to counter if they know about them.
Moderator
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
November 27 2008 18:46 GMT
#8
I think you get the idea. :D

Goliath 125 hp, wraith 120, damage is close too, but goliath are cheeper and more easily massed.
baubo
Profile Joined September 2008
China3370 Posts
November 27 2008 18:48 GMT
#9
One thing about wraiths is that it take a long time to prepare. Build multiple starports, pump wraiths out, research cloak, research air attack. I'm not sure exactly on the timing, but I assume it woudl require you to scout the carrier tech very quickly. And even then, it might be easier just to pump out units and push into his base rather than going wraiths.

Goliaths are just much more feasible for the most part as you can just pump out of existing factories, and they and share the same upgrades as tanks. Also, a lot less strain on your gas consumption. 1 wraith = 2 goliaths in terms of gas use.
Meh
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
November 27 2008 19:01 GMT
#10
Wraiths are for surprise, Goliaths are for long term
AeriALsLighT @AerialsLight
poor newb
Profile Joined April 2004
United States1879 Posts
November 27 2008 19:06 GMT
#11
boxer medic blind gogo
How do you mine minerals?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
November 27 2008 19:08 GMT
#12
On November 28 2008 03:39 SkelA wrote:
PS I need to buy few donkeys for my wheel cuz my connection is horible theese days the old ones are too slow and old :p

haha

On November 28 2008 04:06 poor newb wrote:
boxer medic blind gogo

lol that was amazing.

The vulnerability of wraiths to sairs and dragoons is also a serious issue that doesn't come up with goliaths. (well goons tend to tame them but not as badly)
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 27 2008 19:19 GMT
#13
How about a combination of wraiths and a couple of valks? Shouldn't valks be able to rape even the observers hidden within their carriers with their splash damage? Also, they are pretty good at killing interceptors. I've never tried this myself as I wouldn't be able to pull it off, but I was wondering how the idea works out.
Dead
Profile Joined November 2008
71 Posts
November 27 2008 19:28 GMT
#14
Many Protosses tend to play relatively early expansion and follow this up by adding 2 Stargates and going straight to Carriers. This is good build when you can pull it off but it usually do not incorporate observers. This means that as soon as you see him doing this kind of build, then you quickly swap to 3 Starport Wraiths with cloack or something like that. Interesting thing to note. If you do not know, what build I mean, watch following TSL games: NonY vs Brat_OK first game on ZodiAc (I believe) and White_rA vs IdrA on Othello.

GG yo!
Beware Firebat Rush~!!!
klizzer
Profile Joined March 2008
517 Posts
November 27 2008 19:30 GMT
#15
Bisu vs Mind GOM TV MSL Season 3, game 4. That's it, Bisu got caught a bit off-guard and, well, lost the game.

Goliaths are usually better, but on carrier-friendly maps, pathing through ramps and cliffs makes fighting carriers really painful... Goliaths + lockdown ftw???? [j/k]
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
November 27 2008 19:33 GMT
#16
Well you have to consider how much you're gonna sacrifice. Plus, you'd have to upgrade the air attack/shield and all of what you invest would have to balance on what the protoss is doing in terms of his ground army and carriers. Otherwise you might spend too much on wraiths and/or goliaths and he could just run you over.
Final_Judicator
Profile Joined November 2008
Germany85 Posts
November 27 2008 19:46 GMT
#17
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.

On a more topic-related note:

Assuming full upgrades on both sides, Goliaths do 18 damage, while wratihs do 19 (wraith's rockets count as ONE missile for calculations, 100% sure), so the damage basically evens out. The HP/armor difference is rather small, too.

Wraiths have the advantage of being able to follow the carriers over cliffs and the like, preventing the Terran from being out-microed by the carriers. The downsides are the doubled gas cost and the fact that wraiths will be literally wiped out by ~8+ corsairs which are quickly and easily built.

As a few posters already pointed out, the real use for wraiths lies in the surprise effect: scan, shoot down the Protoss' observers, eradicate the carriers and (hopefully) win the game. Never build more than 12 wraiths or even the dumbest Toss players will hard-counter you with corsairs.

In a nutshell, Wraiths are the tactical alternative to Goliaths but not a long-term solution against carriers.

Remember that in a TvP, you will have the Vehicle upgrades anyway, while there is no other reason to research the ship upgrades - the damage calculation doesn't take this fact into consideration.
If you want other strategical alternatives, try either mass M&M (seriously, upgraded marines shoot down interceptors like nobody's business - but then you would have to deal with reavers and psi storms...) or ghosts with lockdown. BCs are, apart from the fact that they are easily countered by storms or even dark archons, just too underpowered to do the trick.

Regards,

Judicator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 27 2008 20:08 GMT
#18
On November 28 2008 04:46 Final_Judicator wrote:
Show nested quote +
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
November 27 2008 20:21 GMT
#19
On November 28 2008 05:08 Juicyfruit wrote:
Show nested quote +
On November 28 2008 04:46 Final_Judicator wrote:
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.



If I'm not mistaken the missiles from the valkyrie will actually bug and do 0 damage if an interceptor returns to the carrier.
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
November 27 2008 20:27 GMT
#20
On November 28 2008 05:08 Juicyfruit wrote:
Show nested quote +
On November 28 2008 04:46 Final_Judicator wrote:
On November 28 2008 04:19 Juicyfruit wrote:
How about a combination of wraiths and a couple of valks?


You definately do NOT want to use valks who do 6 damage per missile against carriers with 4 base armor. Pretty self-explanatory.


Wasn't talking about hitting the carriers. I was talking about hitting the interceptors and the observers without having to scan + targetting them admist a flee of carriers.


I believe that interceptors get upgraded as well? so it'd bea base 3 armor which means each orcket does 3 dmg... pretty weak also valk's cool down is too ridiculous the only reason it works against zerg is cus they r much weaker compared to toss
ggyo...
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