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Proxy Gating

Forum Index > Brood War Strategy
Post a Reply
NewJulyZerg
Profile Joined August 2008
Canada29 Posts
Last Edited: 2008-08-14 05:47:56
August 14 2008 05:47 GMT
#1
I was wondering what the best build order was for a 2 proxy gate on common maps like python or blue storm (vs ran or zerg). I also want to know what location to proxy in - is it best to just 2 gate your natural or somewhere in the middle?

What I have been trying on python is 6 scout to middle 7 pylon 9 gate 9 gate and 13 pylon but the timing is off. Is it always 9 gate, 9 gate for proxy??

reps would help..
Thank you
Jefhearth @ Twitch
KwarK
Profile Blog Joined July 2006
United States44013 Posts
August 14 2008 06:02 GMT
#2
89913.
Send the pylon on 6.5 or 7 depending on map. 7 should be fine on Python.
8 pylon
9 gate
9 gate
11 zealot
13 pylon
13 zealot
15 zealot etc

Or you could learn to play the game. That works too.
ModeratorThe angels have the phone box
randombum
Profile Blog Joined April 2007
United States2378 Posts
August 14 2008 06:03 GMT
#3
Definition of a proxy gate is that its closer to or as close to them as it is you. (2 player maps its closer to them 4 player maps in middle usually)

You build is more or less how the build works, people also like the 8 pylon 9/10 gate.

I'm a terran player so I may be completely wrong about the build order.
zobz
Profile Joined November 2005
Canada2175 Posts
August 14 2008 06:03 GMT
#4
7 pylon is no good. Why cut probes to build your pylon only to make more before you lay down a gateway? Since you're going to stop probes at 9 anyway to 9/9 gate you can pylon also at 9, which if center-gating would allow for more mining before planting gates due to a later probe send-out.
Putting it in your natural is safer, you're less likely to lose your gateways in the case that the rush doesn't kill your opponent flat-out. But your zealots will arrive later so it depends what you have in mind.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-14 06:46:05
August 14 2008 06:45 GMT
#5
On August 14 2008 15:02 Kwark wrote:Or you could learn to play the game. That works too.

EDIT: why don't you just experiment and test the timings out yourself
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
KwarK
Profile Blog Joined July 2006
United States44013 Posts
August 14 2008 07:48 GMT
#6
On August 14 2008 15:45 Grobyc wrote:
Show nested quote +
On August 14 2008 15:02 Kwark wrote:Or you could learn to play the game. That works too.

EDIT: why don't you just experiment and test the timings out yourself

I know the timings perfectly. I gave them correctly. I just don't see why he'd really want to practice proxy gates.
ModeratorThe angels have the phone box
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
August 14 2008 07:52 GMT
#7
Well, I mean, if all we tosses sucked at cheese, ever single terran would 14CC and ever single zerg would 3 hatch before pool or some gay shit like that. At least this keeps them honest.

my 2 cents.
What does the scouter say about his macro level? It's Over 9000 minerals!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 14 2008 08:45 GMT
#8
i doubt any zerg or terran would do that without scouting lol
"come korea next time... FXO house... 10 korean, 10 korean"
NewJulyZerg
Profile Joined August 2008
Canada29 Posts
August 15 2008 17:43 GMT
#9
thanks, the b/o from kwark works fine... I just want to mix it up a bit thats why im learning to proxy gate
Jefhearth @ Twitch
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