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Inconsistent wall(?!)

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-05-19 10:14:11
May 19 2020 10:00 GMT
#1
Just found something very weird. https://imgur.com/a/7ggd2ZI

http://www.filedropper.com/weirdwall (replay link, always use ublock!)

The ling on the bottom start location can go inside the base but not outside. Tried with CC also but that was solid wall.

I was researching how walls could be built on this map when i found this. I thought it was ling tight first, but when trying from outside to in it was not :'D

As most of you may know, this page: (Wiki)List of Unit and Building Sizes is used to check whether buildings to buildings are solid wall, however there is no such info vs doodads/terrain.

Fun fact from this is that you have to check your walls on new maps from both directions :D
-.-
kogeT
Profile Joined September 2013
Poland2041 Posts
Last Edited: 2020-05-19 10:24:40
May 19 2020 10:24 GMT
#2
I never came across that, will check later today.

Which map is it?
https://www.twitch.tv/kogetbw
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 19 2020 10:48 GMT
#3
(2)Road War.scm
-.-
kogeT
Profile Joined September 2013
Poland2041 Posts
May 19 2020 21:42 GMT
#4
Wow, this is nostalgic. This is the 1st map I played with my brother on LAN back in 1998, lol.

As for the map i struggle testing as only 2 players slots so I cannot make a ling / marine without editor. :D
https://www.twitch.tv/kogetbw
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-05-20 08:15:25
May 20 2020 08:14 GMT
#5
@KogeT, here is the editor: http://files.theabyss.ru/sc/starcraft.zip

And here is my map: http://www.filedropper.com/roadwartest
-.-
Freakling
Profile Joined October 2012
Germany1530 Posts
Last Edited: 2020-05-20 16:51:20
May 20 2020 16:34 GMT
#6
Some one found the same kind of bug on La Mancha a while ago:

(the bugfixed version I made for BWCL fixes this)

I investigated it and came to the conclusion that it is an issue with BroodWar's short range pathfinding and how it evaluates obstacles. The gap is wide enough for the Ling to path, but short range pathfinding does not necessarily always recognize the right moves to get the Ling to the gap. You can still get Zerglings through, without too much of a hassle. All you need to do is click a short distance in front of the gap at the side you the Ling's coming from, so it gets into a position where it can easily reach the gap, then click a short distance past the obstacle, and the Zergling will quite handily pass through.

Pictures from the Editor (with unwalkable terrain and collision boxes visible):

+ Show Spoiler [La Mancha] +
[image loading]


+ Show Spoiler [Road War] +
[image loading]

As you can easily see here, your wall would be tight if you moved your Barracks one tile to the left.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-05-20 16:54:52
May 20 2020 16:51 GMT
#7
I tried passing the ling with short moves but wasnt able to.

And ya i also believe its the pathing thats the error here. Anyhow a funny bug but not so useful

@Freakling which editor is that?
-.-
Freakling
Profile Joined October 2012
Germany1530 Posts
May 20 2020 16:55 GMT
#8
The editor of course + Show Spoiler +
(SCMDraft)
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 20 2020 16:59 GMT
#9
Thx. I will have to try that out. Im curious about this on some other maps where a rax block entrances.
-.-
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