There's three bases to choose from, and the vulture amount can be changed in increments of 2 (max 12)
Anyways, let me know what you think
link: https://www55.zippyshare.com/v/icVbMf2t/file.html
alt: https://www.gamemaps.com/details/21248
Forum Index > Brood War Strategy |
rand0MPrecisi0n
313 Posts
There's three bases to choose from, and the vulture amount can be changed in increments of 2 (max 12) Anyways, let me know what you think link: https://www55.zippyshare.com/v/icVbMf2t/file.html alt: https://www.gamemaps.com/details/21248 | ||
radley
Poland577 Posts
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Highgamer
1339 Posts
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rand0MPrecisi0n
313 Posts
- You can now choose the amount of workers in increments of 5 (up to 30) - You can now upgrade your vultures - Cannons replenish health and shields at every run https://www36.zippyshare.com/v/Pr9C6EL3/file.html | ||
fazek42
Hungary438 Posts
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rand0MPrecisi0n
313 Posts
On May 04 2019 20:10 fazek42 wrote: Whats the perfect way you are supposed to handle these situations, btw? Select pairs of two and shift-click on individual probes? Idk. I do know, however, that you can stagger shots with all vultures selected by using either range or turning ratios. Ex.: you have two vultures in range of a probe. if you tell them to attack said probe, they will do so, and the others will try to get in range first. If, in between, you tell them to attack another probe, the back vultures will do that instead. Now you have staggered cooldowns. I'm getting up to 13 on a 15 worker line this way (the natural one), with 6 vultures. | ||
fazek42
Hungary438 Posts
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rand0MPrecisi0n
313 Posts
On May 05 2019 08:40 fazek42 wrote: That's very interesting. Would be really cool to have some videos on this I agree. If you can record one that'd be awesome | ||
rand0MPrecisi0n
313 Posts
https://www.gamemaps.com/details/21248 | ||
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