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[Q]Goliath micro vs carriers

Forum Index > Brood War Strategy
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beenizzle
Profile Blog Joined August 2007
United States141 Posts
October 20 2011 02:52 GMT
#1
Hello. Been playing alot of tvp's lately and usually but not alot i run into p going carriers. problem i have usually is goliaths bugging out and not attacking anything, theyll stare stupidly not shooting at anything getting pwned. im guessing that happens when gol dont have vision on carriers or the carriers come in range then dart out of range. what is the best micro to use against carriers? usually i target fire carriers. if the carrier numbers are to high target firing seems to be a bad idea as it's usually hard to continually fire at the same one when theyre clumbed and you end up losing all your gol and only damaging a few. what's your output on how to handle carriers do you target fire them down or kill their interceptors and how to you get your gol not to bug out where they dont fire at anything??
yesterday came suddenly
ghrur
Profile Blog Joined May 2009
United States3786 Posts
October 20 2011 03:01 GMT
#2
Hmm, very good thread. This isn't talked about very much.

From what I know (and take this with a grain of salt), it mainly depends on the situation. If your opponent is strapped for cash because you just attacked and killed 2 bases or something, aim for interceptors. They're not going to have the money to remake those.
If you're near a cliff, walk away from said cliff and target interceptors as you move away. I think hold position micro works here, but I'm not sure if targeting specific interceptors is better.
If the carriers are on open ground or in range of multiple goliaths, aim for the carriers.
darkness overpowering
playa
Profile Blog Joined December 2010
United States1284 Posts
October 20 2011 05:31 GMT
#3
Disclaimer: I'm not a "micro guy." That said, with a handful'ish of gollies, I just target attack a carrier. If I have a lot of gollies, then it can make sense to hold position with some and kill the interceptors. If I can, I mainly rely on goliaths to kill observers, using shit attack on the observers; a few cloaked wraiths make life a lot, lot easier. The wraiths kill a few carriers, the carriers are forced to run... letting your gollies get pot shots. Anytime you rely solely on goliaths, I hope you're a fan of bad AI.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 20 2011 07:24 GMT
#4
it is quite situation and map dependent. but usually if you can get in range to snipe off a carrier, then do it. its always better to reduce carrier number.

usually, the first engagement with his ground army and carriers it the most important because if both suffer heavy losses, he is at an advantage because of the mobility of his carriers and you still need to build up goliath count.

but usually against a large number of carriers, target interceptors because it will take him more resources and time to build up interceptor count again. +2 attack against carriers becomes so much more effective than +1 since you slice up interceptors so much quicker.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 20 2011 07:24 GMT
#5
Oh an about the bugging out thing, I usually just attack move on the spot so that they start firing again.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
iloveav
Profile Joined November 2008
Poland1478 Posts
October 20 2011 10:02 GMT
#6
The important thing is to scout the carriers before they are out (starports and fleet beacon), this way you can just overpower them (in same population goliaths beat carriers). Also, since most toss will go carriers at least with 2 bases, by then you should have at least 1 armory upgrading atack (and about half way second armory). Getting armor is very important here asap.

Another option some terrans use is to get 2-3 dropships with goliaths and while you atack from one side you start droping from another to flank the goliaths.

aka LRM)Cats_Paw.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2011-10-20 11:53:16
October 20 2011 11:52 GMT
#7
Isn't micro against carriers like..

If you're in range, target fire the carriers.

If you're out of range, attack the interceptors (plain attack-move command).

Edit: Oh, you use hold position? O_O I never knew that.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
October 20 2011 12:05 GMT
#8
hold position is a little unreliable though because sometimes the goliaths bug out and aim at the interceptors but dont shoot anything
火心 Jealous. I always loved that feeling when I was young. Embrace it.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 20 2011 12:28 GMT
#9
hhhm good threat i might aswell learn someting new^^ but i think that zergneedsfood said was correct
The harder it becomes, the more you should focus on the basics.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 20 2011 12:47 GMT
#10
If you see the carrier, right click on it, if you dont, just a-move and kill interceptors
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
October 20 2011 14:40 GMT
#11
use hold position if you dont want them to bug, but it is better to target carriers individually if you can
University of Kentucky Basketball #1
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
October 20 2011 15:06 GMT
#12
I'm not a terran player so I could be wrong here but I remember gol micro goes something like this:

If you get stuck or glitched
- mash H and/or S and rightclick away

If you want to target carriers
- (scan) rightclick on carriers and rightclick forwards while missile animation plays out for maximum gol in range number.

If you want to kill interceptors (usually when carriers are on high ground)
- stay on the edge of carrier range and rightclick ground and tap H, gols will shoot closest thing which is interceptors.

Usually you're going to want to try and scout the toss for carrier tech and hit him when he has 3-4 carriers and 2-3 more building in his stargates. when you engage try and fuck up his interceptor count a little first and then go for his carriers. if you can't then at least siege and chop off one of his expos.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
October 20 2011 19:46 GMT
#13
If stuck or glitch (hydras, gols, and ESPECIALLY goons do this) press S or H then go back to clicking.

If Carriers are in range: Go after them. Always.
If Carriers are in range, but above a cliff: Scan to see then target fire again.
If Carriers are not in range: Hold position goliaths so they don't go retarded like goons and run for carriers while getting raped by interceptors.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
October 20 2011 20:09 GMT
#14
On October 20 2011 14:31 playa wrote:
Disclaimer: I'm not a "micro guy." ... I mainly rely on goliaths to kill observers, using shit attack on the observers; a few cloaked wraiths make life a lot, lot easier. The wraiths kill a few carriers, the carriers are forced to run... letting your gollies get pot shots. Anytime you rely solely on goliaths, I hope you're a fan of bad AI.

Sorry for doing this but I couldn't resist.
BW
Release
Profile Blog Joined October 2010
United States4397 Posts
October 20 2011 22:12 GMT
#15
This thread makes me laugh kind of. Fantasy had this exact problem in game 5 and to a large extent, why he lost the finals.
We really need flash to give us the true answers because no one is as good at goliaths vs carriers than he is.
☺
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 20 2011 22:25 GMT
#16
Basically if its open micro move micro move close to them while target firing.
If its in a sharp place try to target fire, if not move back and hold position do not fucking amove ever, the goliaths will target random interceptors and you wont get anything done, in my experience if you back up with around 12 or so and hold they'll usually target the same one(which is kinda weird actually) and it'll die.

if its some sort of 2base timing though, you should push with your tank vult force to try to kill him since his ground army will be very small, while reinforcing with gollies to bring down the carriers before they get into build numbers
Artillery spawned from the forges of Hell
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
October 20 2011 23:00 GMT
#17
I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire.
Formerly Golondrin
aegisabcde
Profile Joined November 2008
United States145 Posts
Last Edited: 2011-10-21 02:10:24
October 21 2011 00:27 GMT
#18
On October 21 2011 08:00 Golondrin wrote:
I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire.

He is right about the targeting system (but the hold position does not work). When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what (T)Flash does if you look really carefully at his action history in BWchart when facing carriers. That is why he owns interceptors and we complain carriers are OP.

Another thing you can learn from (T)Flash is: because his golis are hotkeyed, he usually make them all move in unison, then 1a2a3a together. That way, he's guaranteed to have them target some of the same interceptors and actually kill them as opposed to damaging them and have them go back to heal.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
October 21 2011 00:56 GMT
#19
On October 21 2011 09:27 aegisabcde wrote:
Show nested quote +
On October 21 2011 08:00 Golondrin wrote:
I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire.

He is right. When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what (T)Flash does if you look really carefully at his action history in BWchart when facing carriers. That is why he owns interceptors and we complain carriers are OP.

Another thing you can learn from (T)Flash is: because his golis are hotkeyed, he usually make them all move in unison, then 1a2a3a together. That way, he's guaranteed to have them target some of the same interceptors and actually kill them as opposed to damaging them and have them go back to heal.

Holy crap! I thought he had some sort of insane multi-task of like move command then insta-hold position! I'm gonna do this from now on in games vs carriers!!! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-10-21 01:31:39
October 21 2011 01:31 GMT
#20
You attack one carrier, then use hold position on goliaths and they will attack the carrier that you've just ordered them to attack. 1a, right click towards carriers, h, right click, h, repeat. That's so that you can easily focus a single carrier down that's in a stacked group of carriers.
PM me if you want random korean images translated.
aegisabcde
Profile Joined November 2008
United States145 Posts
Last Edited: 2011-10-21 02:08:02
October 21 2011 02:07 GMT
#21
On October 21 2011 10:31 nitdkim wrote:
You attack one carrier, then use hold position on goliaths and they will attack the carrier that you've just ordered them to attack. 1a, right click towards carriers, h, right click, h, repeat. That's so that you can easily focus a single carrier down that's in a stacked group of carriers.

This is verified to be true if you press hold (not attack move).

Notice how after the goliaths move, they don't target the closest muta (which is clearly flying right over them) in this video because it's hold micro. They continue attacking the previous target.

playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2011-10-21 03:59:03
October 21 2011 03:53 GMT
#22
On October 21 2011 05:09 Amanebak wrote:
Show nested quote +
On October 20 2011 14:31 playa wrote:
Disclaimer: I'm not a "micro guy." ... I mainly rely on goliaths to kill observers, using shit attack on the observers; a few cloaked wraiths make life a lot, lot easier. The wraiths kill a few carriers, the carriers are forced to run... letting your gollies get pot shots. Anytime you rely solely on goliaths, I hope you're a fan of bad AI.

Sorry for doing this but I couldn't resist.


:O Yeah, not that.... shift attack*! I really do think a wraith, gollie combo is the way to go. No toss player starts out with a lot of observers tagging along with their carriers. Just 3 or so wraiths can really change the complexion of the game. Even if the toss player does end up with an adequate amount of observers, that's 75 gas per observer. That just means they have less High Templars and gas for carriers. In effect, you eliminate carriers from the field no matter what. Although, it never hurts to have a vessel to emp the carriers for extra measures, too.

Note: once they do have a lot of observers, simply focus on pure gollies with vessels for anti air. But, anytime you can scan and pick off an observer, that's great. As, that just gives you the option of switching back to making a few wraiths if he doesn't keep up with a sufficient number.
gu-val
Profile Joined March 2011
59 Posts
Last Edited: 2011-10-21 08:17:11
October 21 2011 08:15 GMT
#23
Carriers have 150 shield (0 armor) and 300 or so hp (4 armor) so it is doubtful if the emp has any effect. It cuts less than third, possibly 1/4 health which does quickly regenerate, and still vessel is 225 gas (4-5 goliaths). And I would really love to see lockdowns in tvp .
rainy_sky
Profile Joined July 2011
Vietnam3 Posts
October 21 2011 09:50 GMT
#24
On October 21 2011 11:07 aegisabcde wrote:
Show nested quote +
On October 21 2011 10:31 nitdkim wrote:
You attack one carrier, then use hold position on goliaths and they will attack the carrier that you've just ordered them to attack. 1a, right click towards carriers, h, right click, h, repeat. That's so that you can easily focus a single carrier down that's in a stacked group of carriers.

This is verified to be true if you press hold (not attack move).

Notice how after the goliaths move, they don't target the closest muta (which is clearly flying right over them) in this video because it's hold micro. They continue attacking the previous target.

http://www.youtube.com/watch?v=weKL1asT4XU#t=00m10s

i think Boxer right click the target right after he hold position, he just hold until it die and then repeat that actions to new target. i've tested this and realized that if you click on the target fast enough after h, you can choose that target( but im not boxer, so it was really hard, you can miss it and the gol do a stupid move).

playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2011-10-21 10:06:35
October 21 2011 10:03 GMT
#25
On October 21 2011 17:15 gu-val wrote:
Carriers have 150 shield (0 armor) and 300 or so hp (4 armor) so it is doubtful if the emp has any effect. It cuts less than third, possibly 1/4 health which does quickly regenerate, and still vessel is 225 gas (4-5 goliaths). And I would really love to see lockdowns in tvp .


I'm probably not cutting gollies to get a vessel, but if you can manage to have both, it doesn't hurt. 1) if they are going carriers, they are often times looking to storm your goliaths, so it's not always emp carriers or nothing. Plus, I'm always trying to snipe observers when I can, which can basically pay for my vessel on the gas side of things. D matrix isn't bad either, especially when you're short on tanks due to pumping out gollies.

One of the biggest things about defeating carriers isn't so much the actual killing of them; more so, it is taking advantage of their lack of mobility by having spread out expansions. If you can make them play a back and forth game, it's hard for them to really make progress.

Thanks for the post though and breaking down how effective you think emp is on carriers. Not so much thinking, but the math, which is factual. I usually just leave it as "emp'd units are easier to kill than otherwise." It's always great to become more informed and think about it in real terms. Thanks.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 21 2011 19:38 GMT
#26
On October 21 2011 09:27 aegisabcde wrote:
Show nested quote +
On October 21 2011 08:00 Golondrin wrote:
I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire.

He is right about the targeting system (but the hold position does not work). When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what (T)Flash does if you look really carefully at his action history in BWchart when facing carriers. That is why he owns interceptors and we complain carriers are OP.

Another thing you can learn from (T)Flash is: because his golis are hotkeyed, he usually make them all move in unison, then 1a2a3a together. That way, he's guaranteed to have them target some of the same interceptors and actually kill them as opposed to damaging them and have them go back to heal.

Wow, I actually never knew about that. Thanks for sharing.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-10-22 00:58:41
October 22 2011 00:58 GMT
#27
Just keep spamming attack move, and they will attack the interceptors.

Edit: Sorry, someone already said that.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Igeneous
Profile Joined March 2011
United States22 Posts
October 22 2011 08:02 GMT
#28
In most iccup maps me vs a carrier toss is really simple because carriers cost a ton of money and if u do proper
Scouting and deny toss a third, then he will not be able to reinforce his carier army while j can still reinforce yours. Ps i would add a few tanks and vultures because who knows they might do a jangbi and hit u with a dragoon/carrier 2-pronged attack
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