[Q]Goliath micro vs carriers
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beenizzle
United States141 Posts
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ghrur
United States3786 Posts
From what I know (and take this with a grain of salt), it mainly depends on the situation. If your opponent is strapped for cash because you just attacked and killed 2 bases or something, aim for interceptors. They're not going to have the money to remake those. If you're near a cliff, walk away from said cliff and target interceptors as you move away. I think hold position micro works here, but I'm not sure if targeting specific interceptors is better. If the carriers are on open ground or in range of multiple goliaths, aim for the carriers. | ||
playa
United States1284 Posts
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JMave
Singapore1803 Posts
usually, the first engagement with his ground army and carriers it the most important because if both suffer heavy losses, he is at an advantage because of the mobility of his carriers and you still need to build up goliath count. but usually against a large number of carriers, target interceptors because it will take him more resources and time to build up interceptor count again. +2 attack against carriers becomes so much more effective than +1 since you slice up interceptors so much quicker. | ||
JMave
Singapore1803 Posts
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iloveav
Poland1478 Posts
Another option some terrans use is to get 2-3 dropships with goliaths and while you atack from one side you start droping from another to flank the goliaths. | ||
Zergneedsfood
United States10671 Posts
If you're in range, target fire the carriers. If you're out of range, attack the interceptors (plain attack-move command). Edit: Oh, you use hold position? O_O I never knew that. | ||
JMave
Singapore1803 Posts
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sabas123
Netherlands3122 Posts
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Pulimuli
Sweden2766 Posts
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Bill Murray
United States9292 Posts
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pyrogenetix
China5094 Posts
If you get stuck or glitched - mash H and/or S and rightclick away If you want to target carriers - (scan) rightclick on carriers and rightclick forwards while missile animation plays out for maximum gol in range number. If you want to kill interceptors (usually when carriers are on high ground) - stay on the edge of carrier range and rightclick ground and tap H, gols will shoot closest thing which is interceptors. Usually you're going to want to try and scout the toss for carrier tech and hit him when he has 3-4 carriers and 2-3 more building in his stargates. when you engage try and fuck up his interceptor count a little first and then go for his carriers. if you can't then at least siege and chop off one of his expos. | ||
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FlaShFTW
United States10151 Posts
If Carriers are in range: Go after them. Always. If Carriers are in range, but above a cliff: Scan to see then target fire again. If Carriers are not in range: Hold position goliaths so they don't go retarded like goons and run for carriers while getting raped by interceptors. | ||
Amanebak
Czech Republic528 Posts
On October 20 2011 14:31 playa wrote: Disclaimer: I'm not a "micro guy." ... I mainly rely on goliaths to kill observers, using shit attack on the observers; a few cloaked wraiths make life a lot, lot easier. The wraiths kill a few carriers, the carriers are forced to run... letting your gollies get pot shots. Anytime you rely solely on goliaths, I hope you're a fan of bad AI. Sorry for doing this but I couldn't resist. ![]() | ||
Release
United States4397 Posts
We really need flash to give us the true answers because no one is as good at goliaths vs carriers than he is. | ||
arb
Noobville17921 Posts
If its in a sharp place try to target fire, if not move back and hold position do not fucking amove ever, the goliaths will target random interceptors and you wont get anything done, in my experience if you back up with around 12 or so and hold they'll usually target the same one(which is kinda weird actually) and it'll die. if its some sort of 2base timing though, you should push with your tank vult force to try to kill him since his ground army will be very small, while reinforcing with gollies to bring down the carriers before they get into build numbers | ||
Plissken_2097
Spain628 Posts
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aegisabcde
United States145 Posts
On October 21 2011 08:00 Golondrin wrote: I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire. He is right about the targeting system (but the hold position does not work). When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what ![]() Another thing you can learn from ![]() | ||
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FlaShFTW
United States10151 Posts
On October 21 2011 09:27 aegisabcde wrote: He is right. When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what ![]() Another thing you can learn from ![]() Holy crap! I thought he had some sort of insane multi-task of like move command then insta-hold position! I'm gonna do this from now on in games vs carriers!!! :D | ||
nitdkim
1264 Posts
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aegisabcde
United States145 Posts
On October 21 2011 10:31 nitdkim wrote: You attack one carrier, then use hold position on goliaths and they will attack the carrier that you've just ordered them to attack. 1a, right click towards carriers, h, right click, h, repeat. That's so that you can easily focus a single carrier down that's in a stacked group of carriers. This is verified to be true if you press hold (not attack move). Notice how after the goliaths move, they don't target the closest muta (which is clearly flying right over them) in this video because it's hold micro. They continue attacking the previous target. | ||
playa
United States1284 Posts
On October 21 2011 05:09 Amanebak wrote: Sorry for doing this but I couldn't resist. ![]() :O Yeah, not that.... shift attack*! I really do think a wraith, gollie combo is the way to go. No toss player starts out with a lot of observers tagging along with their carriers. Just 3 or so wraiths can really change the complexion of the game. Even if the toss player does end up with an adequate amount of observers, that's 75 gas per observer. That just means they have less High Templars and gas for carriers. In effect, you eliminate carriers from the field no matter what. Although, it never hurts to have a vessel to emp the carriers for extra measures, too. Note: once they do have a lot of observers, simply focus on pure gollies with vessels for anti air. But, anytime you can scan and pick off an observer, that's great. As, that just gives you the option of switching back to making a few wraiths if he doesn't keep up with a sufficient number. | ||
gu-val
59 Posts
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rainy_sky
Vietnam3 Posts
On October 21 2011 11:07 aegisabcde wrote: This is verified to be true if you press hold (not attack move). Notice how after the goliaths move, they don't target the closest muta (which is clearly flying right over them) in this video because it's hold micro. They continue attacking the previous target. http://www.youtube.com/watch?v=weKL1asT4XU#t=00m10s i think Boxer right click the target right after he hold position, he just hold until it die and then repeat that actions to new target. i've tested this and realized that if you click on the target fast enough after h, you can choose that target( but im not boxer, so it was really hard, you can miss it and the gol do a stupid move). | ||
playa
United States1284 Posts
On October 21 2011 17:15 gu-val wrote: Carriers have 150 shield (0 armor) and 300 or so hp (4 armor) so it is doubtful if the emp has any effect. It cuts less than third, possibly 1/4 health which does quickly regenerate, and still vessel is 225 gas (4-5 goliaths). And I would really love to see lockdowns in tvp ![]() I'm probably not cutting gollies to get a vessel, but if you can manage to have both, it doesn't hurt. 1) if they are going carriers, they are often times looking to storm your goliaths, so it's not always emp carriers or nothing. Plus, I'm always trying to snipe observers when I can, which can basically pay for my vessel on the gas side of things. D matrix isn't bad either, especially when you're short on tanks due to pumping out gollies. One of the biggest things about defeating carriers isn't so much the actual killing of them; more so, it is taking advantage of their lack of mobility by having spread out expansions. If you can make them play a back and forth game, it's hard for them to really make progress. Thanks for the post though and breaking down how effective you think emp is on carriers. Not so much thinking, but the math, which is factual. I usually just leave it as "emp'd units are easier to kill than otherwise." It's always great to become more informed and think about it in real terms. Thanks. | ||
Grobyc
Canada18410 Posts
On October 21 2011 09:27 aegisabcde wrote: He is right about the targeting system (but the hold position does not work). When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what ![]() Another thing you can learn from ![]() Wow, I actually never knew about that. Thanks for sharing. | ||
vOdToasT
Sweden2870 Posts
Edit: Sorry, someone already said that. | ||
Igeneous
United States22 Posts
Scouting and deny toss a third, then he will not be able to reinforce his carier army while j can still reinforce yours. Ps i would add a few tanks and vultures because who knows they might do a jangbi and hit u with a dragoon/carrier 2-pronged attack | ||
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