[Q]Goliath micro vs carriers
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beenizzle
United States141 Posts
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ghrur
United States3786 Posts
From what I know (and take this with a grain of salt), it mainly depends on the situation. If your opponent is strapped for cash because you just attacked and killed 2 bases or something, aim for interceptors. They're not going to have the money to remake those. If you're near a cliff, walk away from said cliff and target interceptors as you move away. I think hold position micro works here, but I'm not sure if targeting specific interceptors is better. If the carriers are on open ground or in range of multiple goliaths, aim for the carriers. | ||
playa
United States1284 Posts
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JMave
Singapore1803 Posts
usually, the first engagement with his ground army and carriers it the most important because if both suffer heavy losses, he is at an advantage because of the mobility of his carriers and you still need to build up goliath count. but usually against a large number of carriers, target interceptors because it will take him more resources and time to build up interceptor count again. +2 attack against carriers becomes so much more effective than +1 since you slice up interceptors so much quicker. | ||
JMave
Singapore1803 Posts
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iloveav
Poland1478 Posts
Another option some terrans use is to get 2-3 dropships with goliaths and while you atack from one side you start droping from another to flank the goliaths. | ||
Zergneedsfood
United States10671 Posts
If you're in range, target fire the carriers. If you're out of range, attack the interceptors (plain attack-move command). Edit: Oh, you use hold position? O_O I never knew that. | ||
JMave
Singapore1803 Posts
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sabas123
Netherlands3122 Posts
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Pulimuli
Sweden2766 Posts
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Bill Murray
United States9292 Posts
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pyrogenetix
China5094 Posts
If you get stuck or glitched - mash H and/or S and rightclick away If you want to target carriers - (scan) rightclick on carriers and rightclick forwards while missile animation plays out for maximum gol in range number. If you want to kill interceptors (usually when carriers are on high ground) - stay on the edge of carrier range and rightclick ground and tap H, gols will shoot closest thing which is interceptors. Usually you're going to want to try and scout the toss for carrier tech and hit him when he has 3-4 carriers and 2-3 more building in his stargates. when you engage try and fuck up his interceptor count a little first and then go for his carriers. if you can't then at least siege and chop off one of his expos. | ||
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FlaShFTW
United States10151 Posts
If Carriers are in range: Go after them. Always. If Carriers are in range, but above a cliff: Scan to see then target fire again. If Carriers are not in range: Hold position goliaths so they don't go retarded like goons and run for carriers while getting raped by interceptors. | ||
Amanebak
Czech Republic528 Posts
On October 20 2011 14:31 playa wrote: Disclaimer: I'm not a "micro guy." ... I mainly rely on goliaths to kill observers, using shit attack on the observers; a few cloaked wraiths make life a lot, lot easier. The wraiths kill a few carriers, the carriers are forced to run... letting your gollies get pot shots. Anytime you rely solely on goliaths, I hope you're a fan of bad AI. Sorry for doing this but I couldn't resist. ![]() | ||
Release
United States4397 Posts
We really need flash to give us the true answers because no one is as good at goliaths vs carriers than he is. | ||
arb
Noobville17921 Posts
If its in a sharp place try to target fire, if not move back and hold position do not fucking amove ever, the goliaths will target random interceptors and you wont get anything done, in my experience if you back up with around 12 or so and hold they'll usually target the same one(which is kinda weird actually) and it'll die. if its some sort of 2base timing though, you should push with your tank vult force to try to kill him since his ground army will be very small, while reinforcing with gollies to bring down the carriers before they get into build numbers | ||
Plissken_2097
Spain628 Posts
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aegisabcde
United States145 Posts
On October 21 2011 08:00 Golondrin wrote: I maybe wrong but if i recall correctly Goliaths are quite a wierd units regarding their targeting systems. Most ranged units will shot to the most closest target and switch to the next one if that target dies or gets out of their range. While idle, Goliaths don't switch targets if the unit is not dead, so they will follow it ignoring the rest. But on hold position they act as any other unit, so yeah, basically what people said, if you don't want goliaths being dumb make sure they're constantly issued on hold position after every movement. With upgrades and enough numbers they'll steadily vaporize interceptors. If carriers get exposed don't hesitate on focus fire. He is right about the targeting system (but the hold position does not work). When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what ![]() Another thing you can learn from ![]() | ||
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FlaShFTW
United States10151 Posts
On October 21 2011 09:27 aegisabcde wrote: He is right. When using goliaths to attack interceptors, hot key them on 1 2 and 3, and keep spamming 1a2a3a on nearby ground. That way the goliaths won't just follow some random interceptor that is out of range. That is what ![]() Another thing you can learn from ![]() Holy crap! I thought he had some sort of insane multi-task of like move command then insta-hold position! I'm gonna do this from now on in games vs carriers!!! :D | ||
nitdkim
1264 Posts
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