I just knew they had to make a new badlands map. Persona and Forest failed so I pray this one works out.
The New Incruit OSL Maps - Page 5
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TheTyranid
Russian Federation4333 Posts
I just knew they had to make a new badlands map. Persona and Forest failed so I pray this one works out. | ||
thedeadhaji
39487 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=76251 | ||
FakeSteve[TPR]
Valhalla18444 Posts
On August 04 2008 03:30 ray1234 wrote: uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers. eggs have 10 armor | ||
Gaetele
Esper760 Posts
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Nightmarjoo
United States3359 Posts
On August 03 2008 20:26 alffla wrote: RETURN OF TEH KING LOOKS LIKE FAOI (sorta. .. lol) + Show Spoiler + lol. I think the comparison shows how much ridiculously better the korean mapper is than me. Mine is "ok", while his is just plain "good". He uses the space so much better, whereas mine, even if at best is "well made", doesn't look well-planned, I dunno. I think in some ways mine is more comfortable maybe, as the mains go and without the really tight path. The middle ramps being so much closer though is the sacrifice, and I think the closeness of the ramps is a big part of what makes people not like Faoi. I like my islands more than the namja iyagi islands, but they're basically just python islands, so nothing really new or special. All-in-all, King just has a far more unique feel to it, presumably without encumbering gameplay with awkwardness. I think Faoi is limited in that it's closer to being not original than it is to being original, and the compromises of the map are inferior to King's. Mapping is so goddamn hard lol. | ||
NerveGaming
Korea (South)36 Posts
its a little imba for terran sadly. even while constantly killing the eggs in middle in tvz, z manages to get mutas before you can break the egg lines somehow lower armor on eggs and i think it would be perfect edit: rotk expos are a little too close, but it still plays very well in tvp | ||
o3.power91
Bahrain5288 Posts
Can't terran siege from the island bases? I just tried it out and it seems the main hatch/cc/nex is in tank range. However its not a cliff therefore the tanks can still be hit by goons and such. It seems too wierd to be a mistake for an official OSL map. My question is: how imba is this to Z and P? | ||
Gaetele
Esper760 Posts
Dragoons will do 7.5 dmg/attack unupgraded to the eggs, unsieged Tanks will do 25 dmg/hit and sieged tanks will do 45 dmg/hit. Zerglings and Hydralisks both do 1 dmg every 2 hits, and Lurkers deal 10 dmg/hit to all in a line. The eggs are normal Zerg eggs, 200 hp/10 armor, they do not regenerate. The ramps on Plasma are larger than the ramps on 815 - Dragoons and Tanks and other large units can move up and down them unimpeded. They can be blocked by a single Zealot/Probe/Zergling/Marine/SCV/Drone or what have you. While this map may look like it has severe implications against Zerg, you have to realize - the eggs are excellent walls. Due to the time it takes to destroy them and the fact that all workers have enough sight to pass through the eggs with the small mineral patches on each side, Zerg can take a 3rd or 4th gas pretty quickly. | ||
Too_MuchZerg
Finland2818 Posts
One irritating bug though, my ultras got stuck at 7 clock base, couldn't move and do anything, just circlering around (just up at ramp). replay of it: http://files.filefront.com/stuckultrasrep/;11346457;/fileinfo.html | ||
IzzyCraft
United States4487 Posts
Plasma is just a broken jank ass version of Neo Arkanoid that gives zerg even more power some power to terran cuz of lift off and no power until air or bigger army to toss cuz im pretty sure workers can go though the eggs so overlord = free site Terran vs Terran old school 2 starport into slow macro build if it doesn work ZvAnything Zerg will send out his overlord to min patches and mass expo T-T | ||
ray1234
Canada679 Posts
hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?) zerg need lurkers or ultras.. im just saying the strategies seem more limiting for toss and zerg on this map | ||
Tinithor
United States1552 Posts
All in all i like it, its a nice break from the norm in basically every way (even tileset). | ||
WorldCommunist8
United States226 Posts
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Kuja900
United States3564 Posts
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cgrinker
United States3824 Posts
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crazie-penguin
United States1253 Posts
On August 04 2008 09:41 WorldCommunist8 wrote: Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind. Like an island map? First sight this seems it will work a lot like arkanoid with the walls and very easy to get naturals. But one of the naturals is gasless I think, so maybe zerg won't be as good. And to the person who said that zergs can use an overlord to find sight of another expansion to get it or terrans can use lift off, I think the mineral patches placed near the eggs allow probes to jump the walls. Not sure though, but it seems likely. | ||
fusionsdf
Canada15390 Posts
people need to realize that when they comment on the map | ||
crazie-penguin
United States1253 Posts
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NerveGaming
Korea (South)36 Posts
Crazie-Penguin; I suggest you play some games before judging. It really is out of the ordinary and I love where Rose.of.Dream was going with the ideas, but it just doesn't work out. TvZ, Zerg manhandles with Muta harass being almost unstoppable and lurkers camping whichever EGG line you broke. Once defilers come out, it's GG for Terrans. Just get camped by constant Swarm + lurker camp. I've really been trying my hardest in this match up. Only solution is drops, but some zergs are already getting spare scourages early to anticipate drops. Frustrating. TvP, Protoss just masses up to 200/200 with upgrades and moves out. The eggs aren't a big deal, but the close quarters makes the map a little too spam happy (considering you spawn middle and your opponent is top or bottom). Using Dropships and Shuttles is almost a must from experience. TvT, Well... just a big turtle war. First to unsiege and move tends to lose. Eggs aren't a problem. I played as Zerg as well and noticed Z just gets to tech/mass up and Muta harass without worrying about the eggs breaking. Miners / Scouts can fit through the lines. Terran 2rax rushing is a bit of a risk. It depends on if your opponent expos and WHICH expo your opponent goes for. I liked how some GsP members were trying turtling and massing Dropship/Shuttles and units then moving out at 200, but it's a little bleh. Just my experience so far. | ||
tracer
Korea (South)693 Posts
Edit: Yea, just checked and there are, so zerg doesn't really have an advantage with overlord scouting. | ||
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