Grant Davies leaves Blizzard - Page 5
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fgduzfghj
3 Posts
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WombaT
Northern Ireland20680 Posts
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Timebon3s
538 Posts
On January 19 2021 07:06 StalkyBear wrote: Lol im thinking like look at all these boomers moaning that their favorite toy isn't new anymore then i see a mirror and am like fortnite anyone...? XD User was temp banned for this post. This doesn’t even make sense at all, what exactly are you trying to say? | ||
Cheesefome
304 Posts
I might be over-analyzing the situation though. | ||
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1 Post
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oxKnu
1128 Posts
On January 19 2021 11:08 WombaT wrote: How much of an investment would it be to fix these things, both in SC2 or WC3 Remastered, really? Especially considering these aren’t new features, or features that third parties weren’t doing. Or just let trustworthy third parties finish the job. I honestly have no idea how big a team or the time it would take to port and modernise old Bnet 1 features, I’m assuming it’s not a totally trivial task. I don’t think ActiviBlizz’s decisions in this and in other regards has been quite frankly silly. I’m under no illusions what their big money-spinners are but they had a studio whose borderline USP was consistent quality and support for their products, and whose customers responded with a good deal of loyalty. I was never a huge Diablo fan, although have fond memories of playing LAN with my brother. But I probably would have bought Diablo 4 anyway, hey it’s Blizzard, maker of 2 of my favourite ever games, and I’ll probably have a good amount of fun. They fucked up the WC3 Remaster incredibly badly, that I didn’t buy a remaster of my favourite ever game, and to boot it broke my physical copy from working that I still have. On the SC:R front that’s clearly not up to scratch in areas, although it wasn’t quite the botch job on WC3’s scale. And for what? I’m pretty sure they didn’t lose money, or were in danger of (I may be wrong there), they probably wouldn’t have lost money even with the extra time and features and dev time they needed. They probably made less money on a WC Reforged that people decided not to buy due to the penny-pinching and GIGANTIC fuckups made due to it than just finishing it properly. AoE2 shows how it’s done. I’m far from a misty-eyed idealist on this, but Blizz’s direction both hurts as a fan since my first ever online gaming in Diablo 1, but also just hurts the pragmatic part of my brain too. Absolute false economies, the shareholders better pray that the monetisation models in the super huge whale-attracting games ActiBlizz is focusing on don’t come under more legislative scrutiny than they already have, because that long-standing Blizzard tradition of doing the old-fashioned thing and whacking out top quality games that sell shedloads appears to be a thing of the past. Large companies like Activision just don't invest in middle-of-the-road projects that don't have a very promising financial outcome. It's just the way it is for these type of companies. Even if that investment would be 0.005 of their expenditure on game development. Instead they will gladly dump out buckloads of money into pipe dream projects like non-sense mobile games just because the market is 'huge' and their profit margins "could" reap incredible profits if the project is a hit. The game industry has been industrialized to the point that this approach is the norm unfortunately. Creativity and quality has taken a huge hit as a consequence. | ||
ProMeTheus112
France2027 Posts
On January 20 2021 02:58 oxKnu wrote: Large companies like Activision just don't invest in middle-of-the-road projects that don't have a very promising financial outcome. It's just the way it is for these type of companies. Even if that investment would be 0.005 of their expenditure on game development. Instead they will gladly dump out buckloads of money into pipe dream projects like non-sense mobile games just because the market is 'huge' and their profit margins "could" reap incredible profits if the project is a hit. The game industry has been industrialized to the point that this approach is the norm unfortunately. Creativity and quality has taken a huge hit as a consequence. +1 capitalism outcome and results | ||
QuadroX
385 Posts
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SchAmToo
United States1141 Posts
September's outages nailed the coffin for me. Weeks of terrible connectivity, broken lobbies. You want a reason why HAY in-part stopped being run by me? Because I was tired of having to keep recreate lobbies and dealing with a broken UI/UX. Followed by being unable to play ladder or customs with most people, and the stress of the world, I stopped playing. As much as I wanted to be on Grant/Matt's side and say they intended good we see Blizzard does not intend good. SC2 is similarly going through the issues of things falling apart. API, latency, etc...SC2 is also being hit pretty bad from how little attention both games are getting. I don't have much to say other than I'm disappointed but this is blizzard now. I'm boycotting whatever they put out because it's just not worth it. | ||
QuadroX
385 Posts
Game Producer - World of Warcraft, previously StarCraft: Remastered & StarCraft II, Blizzard Entertainment I keep hearing rumors that there's no classic team anymore but of course no official statement from Blizzard. They'd rather keep silent. | ||
Freakling
Germany1525 Posts
On January 18 2021 20:59 M3t4PhYzX wrote: yeah that would be great, but.. do you really see Activision ever doing that..? I don't. Good thing then that we actually have a working source code and pretty much know the contents of all the game files and how to mod them (things that Blizzard seems to struggle with, ironically). So that leaves good old copyright as the only relevant hurdle. | ||
QuadroX
385 Posts
On January 20 2021 17:52 Freakling wrote: Good thing then that we actually have a working source code and pretty much know the contents of all the game files and how to mod them (things that Blizzard seems to struggle with, ironically). So that leaves good old copyright as the only relevant hurdle. Are you saying BW 1.16.1 was reverse-engineered already? I could not find any info on that. As a substitute server we still have ICCUP that runs BW perfectly even now. Always online. If main server shuts down people will go to ICCUP. As for modding, new content, matchmaking, graphics update we need source code I believe or reverse-engineered source code. It's not legal for sure, but if stuff hosted in Russia that's doable I believe. Blizzard having hard time shutting down Russian private servers. | ||
tjhassafds
1 Post
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Puosu
6982 Posts
On January 20 2021 20:04 QuadroX wrote: Are you saying BW 1.16.1 was reverse-engineered already? I could not find any info on that. As a substitute server we still have ICCUP that runs BW perfectly even now. Always online. If main server shuts down people will go to ICCUP. As for modding, new content, matchmaking, graphics update we need source code I believe or reverse-engineered source code. It's not legal for sure, but if stuff hosted in Russia that's doable I believe. Blizzard having hard time shutting down Russian private servers. They might mean www.openbw.com ? | ||
Timebon3s
538 Posts
They lost the wow source code but they should have the sc one at least. | ||
HuuYiko
3 Posts
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hfhgrakg
1 Post
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KameZerg
Sweden1736 Posts
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Lorch
Germany3657 Posts
On January 20 2021 22:14 Timebon3s wrote: I think some dude found a copy of the broodwar sourcecode and mailed it to blizzard for a tshirt and blizzcon tickets lol They lost the wow source code but they should have the sc one at least. Imagine if that guy had uploaded it instead. Would fix the game over night... | ||
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