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Siege mode bug/trick?

Forum Index > BW General
Post a Reply
kurrrak
Profile Joined March 2020
Poland160 Posts
Last Edited: 2020-09-26 15:31:54
September 26 2020 13:50 GMT
#1
I've came across weird behavior of Siege Mode Tanks. I always thought there's a minimum necessary range for them, so when they are melee attacked they can't do much in Siege Mode. But this movie shows some strange behavior. Please note the last few shots reaching zealots being positioned just under the tanks. Can anyone explain?

https://www102.zippyshare.com/v/RmS12kgl/file.html
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
September 26 2020 14:31 GMT
#2
scary link
kurrrak
Profile Joined March 2020
Poland160 Posts
September 26 2020 14:50 GMT
#3
You mean the movie? There's no virus in there, I promise.
LML
Profile Blog Joined March 2007
Germany1793 Posts
September 26 2020 15:50 GMT
#4
If it's a video, there is this new website where you can share videos. It's called youtube.com
LML
razorsuKe
Profile Blog Joined July 2008
Canada2039 Posts
Last Edited: 2020-09-26 15:56:17
September 26 2020 15:55 GMT
#5
ah first I was like, yeah those zeals were just in range, but then after that THEY KEPT SHOOTING WTF. I checked mini map to see if it was another tank out of sight some where but it appears as if it's just those 2 tanks and some how they manage to get shots off while zeals were on top of them.

Kinda looks like the reverse of the sunken infinite range bug
EntusGalleries.com - CJ Uniform Sale
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
September 26 2020 15:59 GMT
#6
https://www.twitch.tv/roguesgallerybw/clip/RelievedDifficultEagleFreakinStinkin

Here's a twitch clip for those who are sus of that polish zippyshare link. I believe it's the same bug as the sunk range bug.
kwark_uk: @father_sc learn to play maybe?
razorsuKe
Profile Blog Joined July 2008
Canada2039 Posts
September 26 2020 16:02 GMT
#7
Here if you're too scared to click, I made a low quality gif for you:

[image loading]
EntusGalleries.com - CJ Uniform Sale
kurrrak
Profile Joined March 2020
Poland160 Posts
September 26 2020 16:28 GMT
#8
On September 27 2020 00:50 LML wrote:
If it's a video, there is this new website where you can share videos. It's called youtube.com


Are You still on Win XP using Internet Explorer? Honestly plz. ^^
kurrrak
Profile Joined March 2020
Poland160 Posts
September 26 2020 16:30 GMT
#9
On September 27 2020 00:55 razorsuKe wrote:
ah first I was like, yeah those zeals were just in range, but then after that THEY KEPT SHOOTING WTF. I checked mini map to see if it was another tank out of sight some where but it appears as if it's just those 2 tanks and some how they manage to get shots off while zeals were on top of them.

Kinda looks like the reverse of the sunken infinite range bug


It does look like "reverse of the sunken infinite range bug". There weren't any more tanks in range I can assure You because it's my replay.
NoS-Craig
Profile Joined July 2011
Australia3142 Posts
September 26 2020 17:03 GMT
#10
On September 27 2020 00:50 LML wrote:
If it's a video, there is this new website where you can share videos. It's called youtube.com


Yer I hear youtube is pretty good for videos.
Artosis loves Starcraft
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2020-09-26 17:43:36
September 26 2020 17:43 GMT
#11
It's the same reason as the infinite sunk range bug, except with close range.
Ars longa, vita brevis, principia aeturna.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-27 08:38:25
September 27 2020 08:18 GMT
#12
hah funny :D

This could actually be useful when attacking a base xD

Edit: After some testing on this matter i found out that tanks seem to lock-on to a target and never shoot the zealot close to it. It helped to spam S to disrupt it then let it re-target and with some luck make it shoot the zel.

If i let the tank siege and shoot the nexus by itself and never intervene it did never hit the zel, but if i spammed S just as it was about to shoot then drop it just when zel attacked it did hit zel.

It seemed to see the zel attacking when it started to attack the nexus but after a while it stopped "pausing" showing it didnt care about the zel anymore. This is what i call "lock-on" when Tank stopped caring about the zel hitting it/them.

map: https://ufile.io/m9uakp9f

Seeing as how little HP Tank has and the timing of this and perfection to do it, its not a viable bug to use. Its just luck if it manage to hit a close enemy.
-.-
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