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United States9627 Posts
Wu-Tang: How far can tanks fire from behind the mineral walls? I'm assuming they cant hit the townhall at all. Seems a bit too easy on taking 4 bases total imo.
Circle of Fire: Literally just Fighting Spirit with extra 3/9 bases. Not sure on the balance of the map when you only add 3/9 and not 12/6. Kinda boring.
Magma Flow: Bloody Ridge? Rush distance seems a little low.
SkyFall: Tank drops are gonna be insane to have to deal with. Same with mutas. I would maybe give some more room behind the natural mineral lines to allow for turrets to be built. What's the mineral blockers at the backdoor ramp? Maybe if it's only like 16 minerals it's ok but if it's stacked and takes too long, It's going to be hell to deal with. Destination at least allowed you to take the long route around. Also your gas placements at 12/6 are messed up unless them being so far was intentional. In either case, fix it. Same with top left/bottom right, they're too far tucked into the corner.
Pacifista: Probs my favorite out of the bunch. I think the bridge outside the natural should be widened by one tile. It's a bit TOO open for my taste in the middle. The ramps leading to the 12/3/6/9 I would push the ramps one/two tiles closer to the base. The little corridor that you've created is unecessarily long imo (see sniper ridge). Island bases definitely need a mineral blocker at the very least.
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Could you put pictures up?
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Very interesting maps, let's please create a BW Map maker thread lol
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