|
On June 17 2019 21:38 Skyzerg8 wrote:Show nested quote +On June 17 2019 20:58 AntiHack wrote:On June 17 2019 20:50 JoinTheRain wrote:On June 17 2019 20:19 JonttuTonttu wrote: The thing is however back in 2000 everyone were noobs together, it's a little bit different when someone gets into the ring only to get his head bashed in. Is that really fun? for most people? No, that is not.
This seems hardly relevant. Material for learning now is abundant, then it was scarce. Nowadays you can learn in a week what then required maybe an entire year and I am not exaggerating, even play time was severely limited because we were a bunch of 13 - 14 year olds paying with pocket money in pc clubs per hour. Anyway - let's try another example if I have not been clear in the first one. Say we try your logic of lowering the initial difficulty by changing the rules but keeping the activity and we move to a physical sport. Should a guy that is aspiring to be a heavy lifter then start with jogging, you know, jogging is easier on the body and in might attract more folk to the sport (because this is what your logic implies - changing the existing game to something vaguely resembling it in order to make it more appealing to new players; what you propose will feel nothing like real actual ladder experience yet will have the looks of the game, much like tasty foods when compared to healthy foods, when you ask a child or someone with the experience of a child about what should be eaten, the dietologist will starve and the pastry cook will thrive even though his product will harm the eater in the long term)? By no means, he would even harm himself and hinder his progress in heavy lifting if he jogs. He has to start the actual discipline, with whatever kgs he can lift for 5 repetitions for 5 sets and just add mass when he grows stronger. If someone finds it too hard - it is all well and good, he can look for something else. And I also think artificially swelling the number of players (like the means you suggest) in BW just means nothing to the actual ladder players and to the game as well. I completely disagree. It's extremely boring to learn just reading stuff over liquipedia and watching replays compared to improve all together with a group of friends. It's like a RPG, first you improve in the babies zone, than you move in the "still babies but less babies" zone, than the "teens" zone and so so on. I completely agree that the real problem new players are facing is a lack of equal skilled players. There just aren't enough players. A solution to this problem could be to merge the servers. This would also benefit higher skilled players who would have an easier time finding opponents on the ladder. Regarding custom games, there would be a lot more games in the lobby to everyone's benefit. I live in Europe, but i usually play on US West because there is a higher player base, and i have no problems regarding the internet connection. But to those who would be concerned about connection problems, when playing players from a different continent, you could make an option to only show games created from you own continent. So what i am suggesting is merging all servers except Korea. Wouldn't it be nice if instead of seeing 500 players on EU, 100 players on US East, 1000 on US West and 2000 on Asia, you would see one server with 3600 players? Back when people played on ICCUP, there was only one server too, which even included Korean players. Good point. Merging the gateways will positively affect this as well, and Blizzard intends to do it as well from my understasnding once it's possible. It's dependent on other old Blizzard games that play over the same battle.net system as far as I understood. The question remains however, is that enough?
On June 20 2019 03:39 itsEWK wrote: I know that there are many outlets for people to connect and get into the game, one I know of is LMasters discord, I have met a ton of REALLY cool people there who I have gamed with and actually learned a lot from. Myself and a friend of mine actually just started playing BW and ran into the same issue. We were just getting wrecked on the ladder and losing 10 games in a row can get extremely discouraging. Watching replays you can only really get build orders, but can't get the fundamental thought behind actions. For that reason, we have started a "New Players Club" so to speak, we actually co-stream, every morning, from 6am PST to about 12pm PST. We find people who are interested in playing, do a bo3, then go over the replay and get an analysis of the gameplay; what went wrong, build order, counters, placement, benefits of this and that..you get the jist. It is still a scuffed segment, but we are working to make it an enjoyable/knowledgeable experience. We have actually gained some traction and got a lot of people who are just installing the game and getting their new exciting career in BW happening lol. If anyone on here is interested, please DM me, would love to meet/collaborate and play with everyone. Exactly, but there are people out here like JoinTheRain and others that have zero perspective, who were noobs back when everyone else was and can't understand why u noobs just don't understand the argument of "git gud!"
Edit: In other words why get better while playing and having fun when you can get rekt by good players and read liquipedia?
|
We have a lot of community support with either th cpl, adopt a noob initiative (though i m not sure it was followed through) and the rsl. If you are below 1k or worth even below 500, probably playing the full campaign (all 6) will lift you up. And nothing forbids you to talk to players you get paired with.
Good channel options would be cool too though, I agree Edit: sorry my point is: before changing the game is major ways (removing fow) working on the community aspect (merging servers would be great too for channel activity) seems a less risky initiative
|
On June 20 2019 03:39 itsEWK wrote: I know that there are many outlets for people to connect and get into the game, one I know of is LMasters discord, I have met a ton of REALLY cool people there who I have gamed with and actually learned a lot from. Myself and a friend of mine actually just started playing BW and ran into the same issue. We were just getting wrecked on the ladder and losing 10 games in a row can get extremely discouraging. Watching replays you can only really get build orders, but can't get the fundamental thought behind actions. For that reason, we have started a "New Players Club" so to speak, we actually co-stream, every morning, from 6am PST to about 12pm PST. We find people who are interested in playing, do a bo3, then go over the replay and get an analysis of the gameplay; what went wrong, build order, counters, placement, benefits of this and that..you get the jist. It is still a scuffed segment, but we are working to make it an enjoyable/knowledgeable experience. We have actually gained some traction and got a lot of people who are just installing the game and getting their new exciting career in BW happening lol. If anyone on here is interested, please DM me, would love to meet/collaborate and play with everyone. Yes! Follow this guys stream! I some times stumble upon their stream, they are really cool guys and the stream is entertaining and informative for new players! https://www.twitch.tv/itsewk https://www.twitch.tv/thedimariobros
|
On June 21 2019 02:09 WGT-Baal wrote: We have a lot of community support with either th cpl, adopt a noob initiative (though i m not sure it was followed through) and the rsl. If you are below 1k or worth even below 500, probably playing the full campaign (all 6) will lift you up. And nothing forbids you to talk to players you get paired with.
Good channel options would be cool too though, I agree Edit: sorry my point is: before changing the game is major ways (removing fow) working on the community aspect (merging servers would be great too for channel activity) seems a less risky initiative This is not really about my experience playing the game but I'm trying to see this from a noob's perspective like one of those two that actually stumbled upon this thread.
My whole idea is about trying to make the game as effortless for new players to get into and learn while having fun instead of getting bashed 10-0 in a row like one of the noobs said and then having to exit the game and start reading liquipedia and training just to be able to enjoy the game. All of you bring up your initiatives which are great I'm sure but I think you people overestimate the average new player and especially new casual player.
THIS IS ABOUT FISHING, you have to have the bait in your rod first and make them motivated to eat more worm from the hook, then once you have their interest you can start to ease them into the game as it is in proper skill levels. It's manipulative but you gotta do something. I don't think you have nearly as big of a reach as is needed. Consider every single new player that doesn't relog into BW a second time a lost player and opportunity. It adds up overtime. It's like half the people here (not you) don't take this seriously, and then the same people start whining when nobody is around to play with them anymore in the sandbox. It's an attitude problem, that's what plagues the elitists in this community for example.
|
|
I've found the definitive solution to all of our problems! Below 900 MMR ppl can use Carbot lol
|
On June 21 2019 02:09 WGT-Baal wrote: We have a lot of community support with either th cpl, adopt a noob initiative (though i m not sure it was followed through) and the rsl. If you are below 1k or worth even below 500, probably playing the full campaign (all 6) will lift you up. And nothing forbids you to talk to players you get paired with.
Good channel options would be cool too though, I agree Edit: sorry my point is: before changing the game is major ways (removing fow) working on the community aspect (merging servers would be great too for channel activity) seems a less risky initiative Ill say it before and ill say it again, and I know this as a person with friends who've played this game for years; cpl and things like that only appeal to a certain kind of person, a lot of people who like melee are not going to want to join an organized tournament structure and repeat action for action builds determined by someone else. Theres a lot of people who the community doesnt reach, but they play on ginormous featureless maps in ladder. Circuit breaker is a bland fucking map, its conducive to just a wide variety of styles and tends to play macro, which is why established players like it. I dont think new/less optimized focused players really get much out of CB or FS type maps, and so they get frustrated.
Different maps for different tiers = entirely reasonable, doesnt readjust the game in any way.
|
On June 22 2019 11:09 Dazed. wrote:Show nested quote +On June 21 2019 02:09 WGT-Baal wrote: We have a lot of community support with either th cpl, adopt a noob initiative (though i m not sure it was followed through) and the rsl. If you are below 1k or worth even below 500, probably playing the full campaign (all 6) will lift you up. And nothing forbids you to talk to players you get paired with.
Good channel options would be cool too though, I agree Edit: sorry my point is: before changing the game is major ways (removing fow) working on the community aspect (merging servers would be great too for channel activity) seems a less risky initiative Ill say it before and ill say it again, and I know this as a person with friends who've played this game for years; cpl and things like that only appeal to a certain kind of person, a lot of people who like melee are not going to want to join an organized tournament structure and repeat action for action builds determined by someone else. Theres a lot of people who the community doesnt reach, but they play on ginormous featureless maps in ladder. Circuit breaker is a bland fucking map, its conducive to just a wide variety of styles and tends to play macro, which is why established players like it. I dont think new/less optimized focused players really get much out of CB or FS type maps, and so they get frustrated. Different maps for different tiers = entirely reasonable, doesnt readjust the game in any way. Plenty of Primeval Isles, Hunters, BGH, Blizz maps on West. Hell, they can even host their own maps!
|
On June 17 2019 21:38 Skyzerg8 wrote:Show nested quote +On June 17 2019 20:58 AntiHack wrote:On June 17 2019 20:50 JoinTheRain wrote:On June 17 2019 20:19 JonttuTonttu wrote: The thing is however back in 2000 everyone were noobs together, it's a little bit different when someone gets into the ring only to get his head bashed in. Is that really fun? for most people? No, that is not.
This seems hardly relevant. Material for learning now is abundant, then it was scarce. Nowadays you can learn in a week what then required maybe an entire year and I am not exaggerating, even play time was severely limited because we were a bunch of 13 - 14 year olds paying with pocket money in pc clubs per hour. Anyway - let's try another example if I have not been clear in the first one. Say we try your logic of lowering the initial difficulty by changing the rules but keeping the activity and we move to a physical sport. Should a guy that is aspiring to be a heavy lifter then start with jogging, you know, jogging is easier on the body and in might attract more folk to the sport (because this is what your logic implies - changing the existing game to something vaguely resembling it in order to make it more appealing to new players; what you propose will feel nothing like real actual ladder experience yet will have the looks of the game, much like tasty foods when compared to healthy foods, when you ask a child or someone with the experience of a child about what should be eaten, the dietologist will starve and the pastry cook will thrive even though his product will harm the eater in the long term)? By no means, he would even harm himself and hinder his progress in heavy lifting if he jogs. He has to start the actual discipline, with whatever kgs he can lift for 5 repetitions for 5 sets and just add mass when he grows stronger. If someone finds it too hard - it is all well and good, he can look for something else. And I also think artificially swelling the number of players (like the means you suggest) in BW just means nothing to the actual ladder players and to the game as well. I completely disagree. It's extremely boring to learn just reading stuff over liquipedia and watching replays compared to improve all together with a group of friends. It's like a RPG, first you improve in the babies zone, than you move in the "still babies but less babies" zone, than the "teens" zone and so so on. I completely agree that the real problem new players are facing is a lack of equal skilled players. There just aren't enough players. A solution to this problem could be to merge the servers. This would also benefit higher skilled players who would have an easier time finding opponents on the ladder. Regarding custom games, there would be a lot more games in the lobby to everyone's benefit. I live in Europe, but i usually play on US West because there is a higher player base, and i have no problems regarding the internet connection. But to those who would be concerned about connection problems, when playing players from a different continent, you could make an option to only show games created from you own continent. So what i am suggesting is merging all servers except Korea. Wouldn't it be nice if instead of seeing 500 players on EU, 100 players on US East, 1000 on US West and 2000 on Asia, you would see one server with 3600 players? Back when people played on ICCUP, there was only one server too, which even included Korean players.
Merging the gateways would make no change to the ladder at all. The ladder is already global, and uses your location + MMR to decide on an opponent, regardless of which gateway you're on.
|
On June 22 2019 13:57 Jealous wrote:Show nested quote +On June 22 2019 11:09 Dazed. wrote:On June 21 2019 02:09 WGT-Baal wrote: We have a lot of community support with either th cpl, adopt a noob initiative (though i m not sure it was followed through) and the rsl. If you are below 1k or worth even below 500, probably playing the full campaign (all 6) will lift you up. And nothing forbids you to talk to players you get paired with.
Good channel options would be cool too though, I agree Edit: sorry my point is: before changing the game is major ways (removing fow) working on the community aspect (merging servers would be great too for channel activity) seems a less risky initiative Ill say it before and ill say it again, and I know this as a person with friends who've played this game for years; cpl and things like that only appeal to a certain kind of person, a lot of people who like melee are not going to want to join an organized tournament structure and repeat action for action builds determined by someone else. Theres a lot of people who the community doesnt reach, but they play on ginormous featureless maps in ladder. Circuit breaker is a bland fucking map, its conducive to just a wide variety of styles and tends to play macro, which is why established players like it. I dont think new/less optimized focused players really get much out of CB or FS type maps, and so they get frustrated. Different maps for different tiers = entirely reasonable, doesnt readjust the game in any way. Plenty of Primeval Isles, Hunters, BGH, Blizz maps on West. Hell, they can even host their own maps! Yeah, and? Lobby has a number of pitfalls, and doesnt address any positive arguments in favour of its implementation in ladder. On June 22 2019 16:29 Araneae wrote:Show nested quote +On June 17 2019 21:38 Skyzerg8 wrote:On June 17 2019 20:58 AntiHack wrote:On June 17 2019 20:50 JoinTheRain wrote:On June 17 2019 20:19 JonttuTonttu wrote: The thing is however back in 2000 everyone were noobs together, it's a little bit different when someone gets into the ring only to get his head bashed in. Is that really fun? for most people? No, that is not.
This seems hardly relevant. Material for learning now is abundant, then it was scarce. Nowadays you can learn in a week what then required maybe an entire year and I am not exaggerating, even play time was severely limited because we were a bunch of 13 - 14 year olds paying with pocket money in pc clubs per hour. Anyway - let's try another example if I have not been clear in the first one. Say we try your logic of lowering the initial difficulty by changing the rules but keeping the activity and we move to a physical sport. Should a guy that is aspiring to be a heavy lifter then start with jogging, you know, jogging is easier on the body and in might attract more folk to the sport (because this is what your logic implies - changing the existing game to something vaguely resembling it in order to make it more appealing to new players; what you propose will feel nothing like real actual ladder experience yet will have the looks of the game, much like tasty foods when compared to healthy foods, when you ask a child or someone with the experience of a child about what should be eaten, the dietologist will starve and the pastry cook will thrive even though his product will harm the eater in the long term)? By no means, he would even harm himself and hinder his progress in heavy lifting if he jogs. He has to start the actual discipline, with whatever kgs he can lift for 5 repetitions for 5 sets and just add mass when he grows stronger. If someone finds it too hard - it is all well and good, he can look for something else. And I also think artificially swelling the number of players (like the means you suggest) in BW just means nothing to the actual ladder players and to the game as well. I completely disagree. It's extremely boring to learn just reading stuff over liquipedia and watching replays compared to improve all together with a group of friends. It's like a RPG, first you improve in the babies zone, than you move in the "still babies but less babies" zone, than the "teens" zone and so so on. I completely agree that the real problem new players are facing is a lack of equal skilled players. There just aren't enough players. A solution to this problem could be to merge the servers. This would also benefit higher skilled players who would have an easier time finding opponents on the ladder. Regarding custom games, there would be a lot more games in the lobby to everyone's benefit. I live in Europe, but i usually play on US West because there is a higher player base, and i have no problems regarding the internet connection. But to those who would be concerned about connection problems, when playing players from a different continent, you could make an option to only show games created from you own continent. So what i am suggesting is merging all servers except Korea. Wouldn't it be nice if instead of seeing 500 players on EU, 100 players on US East, 1000 on US West and 2000 on Asia, you would see one server with 3600 players? Back when people played on ICCUP, there was only one server too, which even included Korean players. Merging the gateways would make no change to the ladder at all. The ladder is already global, and uses your location + MMR to decide on an opponent, regardless of which gateway you're on. Well merging would help lobby games and thus help noobs to some extent, but yeah, ladder is the real meat and potatoes of melee starcraft and so any conversation about random lobby games is a meaningless distraction imo.
|
On June 21 2019 04:17 AntiHack wrote:Show nested quote +On June 20 2019 03:39 itsEWK wrote: I know that there are many outlets for people to connect and get into the game, one I know of is LMasters discord, I have met a ton of REALLY cool people there who I have gamed with and actually learned a lot from. Myself and a friend of mine actually just started playing BW and ran into the same issue. We were just getting wrecked on the ladder and losing 10 games in a row can get extremely discouraging. Watching replays you can only really get build orders, but can't get the fundamental thought behind actions. For that reason, we have started a "New Players Club" so to speak, we actually co-stream, every morning, from 6am PST to about 12pm PST. We find people who are interested in playing, do a bo3, then go over the replay and get an analysis of the gameplay; what went wrong, build order, counters, placement, benefits of this and that..you get the jist. It is still a scuffed segment, but we are working to make it an enjoyable/knowledgeable experience. We have actually gained some traction and got a lot of people who are just installing the game and getting their new exciting career in BW happening lol. If anyone on here is interested, please DM me, would love to meet/collaborate and play with everyone. Yes! Follow this guys stream! I some times stumble upon their stream, they are really cool guys and the stream is entertaining and informative for new players! https://www.twitch.tv/itsewk https://www.twitch.tv/thedimariobros
Thank you for the kind words man! Really means a lot and very appreciative of it. We have had so many good turnouts and continue meeting awesome people.
I would love if you guys DM'd me with any ideas on how we can come together and give a platform to these brand new people entering Broodwar. Writing down build orders and trying to follow them has no substance behind them if you can't understand why it's being done. Just the basic fundamentals of the game are pretty stressing mentally lol I have a bit of experience from playing back in 2005 but I am still learning each day about the little things that can be overlooked.
What was the process for all of you to learn to play from the get go? Interested in hearing everyones stories.
|
On June 23 2019 06:42 itsEWK wrote:Show nested quote +On June 21 2019 04:17 AntiHack wrote:On June 20 2019 03:39 itsEWK wrote: I know that there are many outlets for people to connect and get into the game, one I know of is LMasters discord, I have met a ton of REALLY cool people there who I have gamed with and actually learned a lot from. Myself and a friend of mine actually just started playing BW and ran into the same issue. We were just getting wrecked on the ladder and losing 10 games in a row can get extremely discouraging. Watching replays you can only really get build orders, but can't get the fundamental thought behind actions. For that reason, we have started a "New Players Club" so to speak, we actually co-stream, every morning, from 6am PST to about 12pm PST. We find people who are interested in playing, do a bo3, then go over the replay and get an analysis of the gameplay; what went wrong, build order, counters, placement, benefits of this and that..you get the jist. It is still a scuffed segment, but we are working to make it an enjoyable/knowledgeable experience. We have actually gained some traction and got a lot of people who are just installing the game and getting their new exciting career in BW happening lol. If anyone on here is interested, please DM me, would love to meet/collaborate and play with everyone. Yes! Follow this guys stream! I some times stumble upon their stream, they are really cool guys and the stream is entertaining and informative for new players! https://www.twitch.tv/itsewk https://www.twitch.tv/thedimariobros Thank you for the kind words man! Really means a lot and very appreciative of it. We have had so many good turnouts and continue meeting awesome people. I would love if you guys DM'd me with any ideas on how we can come together and give a platform to these brand new people entering Broodwar. Writing down build orders and trying to follow them has no substance behind them if you can't understand why it's being done. Just the basic fundamentals of the game are pretty stressing mentally lol I have a bit of experience from playing back in 2005 but I am still learning each day about the little things that can be overlooked. What was the process for all of you to learn to play from the get go? Interested in hearing everyones stories. It was 100% about finding people that hosted the type of games I enjoyed at the time - FFA Blizz maps, 4v4 Hunters, 2v6 PC Killing Fields, etc. After you play a few games with familiar faces you add each other on f list, then you find others, join/make a channel you frequent, etc. You trade knowledge and grow, and then you evolve past that and start thinking about competitive play. At least that's how it went for me. I still remember the day I learned why Zealot speed was important, the day I learned to split probes to different minerals at the start, when I met this guy I thought was insanely good because he would win 1v5 on Killing Fields (in retrospect I was just a 30 apm tween idiot), etc. Those are the memories that stick with me from the early days of my BW life and what helped me fall in love with the game and eventually graduate to semi-competitive ladder play and eventually PGT, WGT, ICCup, and beyond.
|
On June 22 2019 16:29 Araneae wrote:Show nested quote +On June 17 2019 21:38 Skyzerg8 wrote:On June 17 2019 20:58 AntiHack wrote:On June 17 2019 20:50 JoinTheRain wrote:On June 17 2019 20:19 JonttuTonttu wrote: The thing is however back in 2000 everyone were noobs together, it's a little bit different when someone gets into the ring only to get his head bashed in. Is that really fun? for most people? No, that is not.
This seems hardly relevant. Material for learning now is abundant, then it was scarce. Nowadays you can learn in a week what then required maybe an entire year and I am not exaggerating, even play time was severely limited because we were a bunch of 13 - 14 year olds paying with pocket money in pc clubs per hour. Anyway - let's try another example if I have not been clear in the first one. Say we try your logic of lowering the initial difficulty by changing the rules but keeping the activity and we move to a physical sport. Should a guy that is aspiring to be a heavy lifter then start with jogging, you know, jogging is easier on the body and in might attract more folk to the sport (because this is what your logic implies - changing the existing game to something vaguely resembling it in order to make it more appealing to new players; what you propose will feel nothing like real actual ladder experience yet will have the looks of the game, much like tasty foods when compared to healthy foods, when you ask a child or someone with the experience of a child about what should be eaten, the dietologist will starve and the pastry cook will thrive even though his product will harm the eater in the long term)? By no means, he would even harm himself and hinder his progress in heavy lifting if he jogs. He has to start the actual discipline, with whatever kgs he can lift for 5 repetitions for 5 sets and just add mass when he grows stronger. If someone finds it too hard - it is all well and good, he can look for something else. And I also think artificially swelling the number of players (like the means you suggest) in BW just means nothing to the actual ladder players and to the game as well. I completely disagree. It's extremely boring to learn just reading stuff over liquipedia and watching replays compared to improve all together with a group of friends. It's like a RPG, first you improve in the babies zone, than you move in the "still babies but less babies" zone, than the "teens" zone and so so on. I completely agree that the real problem new players are facing is a lack of equal skilled players. There just aren't enough players. A solution to this problem could be to merge the servers. This would also benefit higher skilled players who would have an easier time finding opponents on the ladder. Regarding custom games, there would be a lot more games in the lobby to everyone's benefit. I live in Europe, but i usually play on US West because there is a higher player base, and i have no problems regarding the internet connection. But to those who would be concerned about connection problems, when playing players from a different continent, you could make an option to only show games created from you own continent. So what i am suggesting is merging all servers except Korea. Wouldn't it be nice if instead of seeing 500 players on EU, 100 players on US East, 1000 on US West and 2000 on Asia, you would see one server with 3600 players? Back when people played on ICCUP, there was only one server too, which even included Korean players. Merging the gateways would make no change to the ladder at all. The ladder is already global, and uses your location + MMR to decide on an opponent, regardless of which gateway you're on.
Merging would help the channels. That s what i meant to say. It would allow for one big help channel across the foreign scene for example. Or a bgh channel, fastest, whatever. No difference on the ladder indeed.
@OP a different set of map for lowe level players is something i can get behind. But you ll still have to go 0-10 to reach that mmr. So you ll lose 10 "regular maps" only to join a place with an entire new set of maps. I also hate CB but is the population of super low level players that huge to warrant an entirely different sub ladder? When i started it was in 3v3 4v4 or ffa hunters in LAN back in 99. I did whatever, it was fun. Then i slowly went to 2v2 and played that a lot. Met new people, got trained a bit. Took me years to do "proper" 1v1. 2v2 is a great way and a ladder would be great. Barring that, merging the server would allow us to see more games at once and not wait forever.
For the point regarding the CPL I see what you mean. But at some point you ladder to win. Sure you can do random stuff for fun but this will only take you so far. I d rather have new initiative with UMS or smthg. What would make you play more actually? What would make your friends start playing with you? If it s missing, can you start it? Or launch the idea?
|
On June 17 2019 07:41 Bonyth wrote: Or just make the map pool different for lower MMR players with maps like Boxer, where moving units from base A to B takes forever.
Basically make the defenders advantage super big.
That's an interesting idea, but for an absolute noob, they have no context for what is a "long time" in Brood War and a "short time". They might even take 10 minutes to build a factory, and then lose and go "Wow, how did you get so much stuff!?"
|
Funny enough, Flash played some games against moo.sapa with vision reveal. Kinda interesting how it does change the dynamic of the game. Flash still demolished as usual
https://m.youtube.com/watch?v=K4wUCwcOifA
|
|
|
|