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Is there any standard regarding the naming of maps in Brood War or are there just one or more conventions? I am currently editing a map and I wanted to know how should I name it?
For example, if you had a new version or multiple versions of Fighting Spirit for example, how would they be named? What would the following map names imply:
- Fighting Spirit - Fighting Spirit II - Neo Fighting Spirit
(No I am not editing Fighting Spirit or any standard ladder map.)
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United States9607 Posts
So here's just a quick example that I've seen with Jade vs Neo Jade and Fantasy vs Fantasy II.
Jade: The minerals at the mains were changed and the natural was significantly moved so that the minerals were pushed out more against the cliff which was also pushed back more.
Fantasy: Only the 9 and 3 mineral only were changed, the 3 was just moved a tiny bit and the 9 was changed significantly where the droppable high ground was removed and the minerals were pushed back. The mains and naturals were left unchanged.
Chupung-Ryeong was also changed and added a "Sin" in front. The mains were dramatically changed and the corner bases had a patch removed. The middle mineral only lines were adjusted slightly.
Not sure exactly on why the name change. Looks like "Neo" and "Sin" refer to significant changes to the main/natural while "II" just means small changes to the rest of the map but not significant.
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sin just means "new" in korean neo means "new" in latin
Typically 1.x means slight changes 2.x means significant changes, ie: new version
But really the degree of change is left up to the author's discretion
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or Fighting Spirit 1.1 just like there is Python 1.1 and Python 1.3 :D
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Thanks for the answers. I guess there is no clear convention for people to show in the name of the map that this version of the map is made by someone else or the original is by someone else?
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konadora
Singapore66060 Posts
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On May 25 2019 17:52 Bonyth wrote: or Fighting Spirit 1.1 just like there is Python 1.1 and Python 1.3 :D
Actually current FS is 1.3 I think :D But yeah, no strict conventions.
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1.1, 1.2, 1.3 and so on are slight changes, like mineral formations, llittle bit editing of terrain, cliffs. Neo (Sin or II) can mean totally remake and huge changes.
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Kk. No idea whether the naming differs based on whether the new version is made by the og author or not tho?
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In the map description you can have "Author" and "Editor" fields to differentiate your version from the original author's map. See Crossgame for example (Original Author: CrystalDrag, Editor:Freakling).
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There is no one to enforce them, so for all practical intends and purposes there is no naming convention that every one adheres to, though melee maps generally tend to follow a scheme like [TAG](#players){no space!}Name_version#(n/o).scm/scx, however it's common to leave any of that out, safe the map name.
If you edit a well-known map you can give it a meaningful name like FS_bugfixed, for example. You can name a map Neo/New/Sin X or X #, but that's pretty meaningless overall, particular for widespread maps such as FS where every one has at least dozens of identical "versions" that only defer in the name of the map file.
If you actually want to help other people to unambiguously keep track of or identify particular versions of maps edited by you should leave some helpful comments in the map description, like a version number (pick a scheme you find appropriate and adhere to it, I use #.## for example) and leave a comment like "edited by {name}". If the map file has original credits or you happen to know who the original author was (for common melee maps liquipedia can help) they'd probably be grateful if you gave them credit as well ;D
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