You know how sometimes your tanks will shoot farther and/or a different target than the one you intended? I figured out how to reproduce that and control it. This has ... very limited application in melee, but since I discovered the rules for it I thought I'd share with the community.
Check out a couple videos I made demonstrating this technique on a UMS map I play regularly. I use this technique almost every day.
This is what it looks like in game with practice and full speed (@2:24, for some reason it's not starting at the right time on my embedded player):
So, if you want to kill a sunken or cannon without siege you only need a single building nearby. I hope I explained it adequately in these videos. With practice and the right timing you can glitch fire every single attack animation! This would make it the same dps as a normal tank, just with 8 range.
If you can't watch them right now you press hold position while the tank turret is rotating to attack a lower priority target than any enemy unit in its target acquisition range. Feel free to ask any questions.
The same far shot rules apply for dragoons, cannons, and even sunken colonies. That is to say, all of these units can shoot farther than their intended range. However, the timing has been too tight to reproduce/control in my experience.
Neat little trick that maybe some of you didn't know about. And if any of you melee players can theorycraft a use for this I'd love to see it in a game, even if it's a troll replay.
I can upload more videos demonstrating the technique if needed, I just made this thread on a whim since I thought it was pretty neat and I wasn't sure how many people knew about it. I really do use this all the time though in my UMS games where siege mode doesn't exist.
Ideally stuff like this wouldn't exist or would be patched, I agree, especially if it has uses in any competitive setting. I'd totally be cool with making this against the rules akin to allied mines or an observer over a turret, but I suspect it's so obscure that it won't even get any attention anyway. If it DOES have a use, which I highly doubt, then I'd hope making it public like this would encourage such a rule change. Personally I think it would be super cool if I discovered something that had to be made against the rules, but that's just me.
Yeah, I think I saw that when it was first posted. Tanks appear to be the only unit where you can control it reliably, due to the slow speed of the turret turn.
Very very cool. It's amazing that stuff like this is continuously being probed this late into a game's evolution. It is somewhat unfortunate that it exists, but in a world where we take the existence of "bugs" as fact, the best possible outcome is threads like these that inform and explore these bugs to their maximum potential in a game we love.
On May 06 2018 02:17 Jealous wrote: Very very cool. It's amazing that stuff like this is continuously being probed this late into a game's evolution. It is somewhat unfortunate that it exists, but in a world where we take the existence of "bugs" as fact, the best possible outcome is threads like these that inform and explore these bugs to their maximum potential in a game we love.
Bugs have been a blessing for BW and one of the main reasons why the meta still evolving after 20 years.