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Seems like GGPlay played perfectly after getting in a clever scout (I think he mineral jumped through the back door.). I was very impressed and surprised with his play, considering he seems to be so inconsistent, and Flash is S-class. He was definitely prepared for Flash's build. Definitely a game I can learn from.
On an unrelated note: I've been trying something out in my ZvT's lately. I quickly take a hidden third with my third hatch. I use my scout drone so the scout SCV doesn't notice a drone leaving. As a result, the Terran scouts what appears to be a 2hatch build, and I look like a relative noob, since my gas is late (if they're even good enough to pay attention to something like that). Anyways, I get speedlings for early map control, and usually will go lurkers rather than muta (these have been on bnet lat games). General gameplan after that is to go upgrade heavy and play lair for a while (though I really hate not having defilers). Also try to fit in drop tech for an island and potential lurker drop in main.
1. At what ICCup level can I expect this not to work anymore(as in, they know that I've got a hidden third from the fact that I have only 2 hatch in main/nat and didn't take gas early enough to do 2hatch muta or something)?
2. Is this a retarded strategy? How can I improve it?