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Virtual vs Real War

Blogs > crabapple
Post a Reply
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-09 23:43:53
August 09 2008 23:33 GMT
#1
-i noticed how in starcraft, APM is the limiting factor, while you have pretty much unlimited centralized information and knowledge.
-but in real war, you basically have unlimited APM (individual control and attention of each unit) and cohesive information is the limiting factor (you have heard of the phrase "chaos in the batlefield", which describes the lack of integrated information that ensues.

and the improvement of functionality as a group for each domain rests upon raising the cap of the limiting factor.

-in starcraft, raising your APM allows for a lot more balanced fighting force. Comparatively, raising communication and centralized information (say by making the screen show a larger area) would yield very little improvement.
-In real war, we try to improve the limiting factor of collective awareness with radios, hand signals, colored smoke signals, and GPS. But providing more micromanagement for each soldier (an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people) would do not really improve the fighting force much, and in fact, might be counterproductive.





randombum
Profile Blog Joined April 2007
United States2378 Posts
August 09 2008 23:48 GMT
#2
Never thought of it that way, its pretty interesting.

Although its much more fun this way.
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 09 2008 23:50 GMT
#3
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr
hoorah
liger13
Profile Blog Joined February 2008
United States1060 Posts
August 10 2008 00:07 GMT
#4
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr

I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-10 01:33:18
August 10 2008 01:31 GMT
#5
Yup. Chain of command in real militaries is actually quite interesting. You also have the aspect of being able to trust everyone in virtual war, where in reality precautions must be taken to limit the abuse of weapons. There's also the nature of human life, where in virtual war you're willing to send as many units as necessary to their suicide, very few militaries in real life (kamikaze soldiers) will actually use these tactics, as they're deemed immoral by westernized cultures.

StarCraft is a great war simulation, and tactics that would work in the game would work in real life, but the exclusion of the mental disposition of the troops makes it more predictable than real war could ever be.
LEGEND!! LEGEND!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 10 2008 01:48 GMT
#6
if only all wars could be settled with a game of starcraft

:/
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
August 10 2008 01:58 GMT
#7
I like how you used a passenger plane to represent a Corsair.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
August 10 2008 02:40 GMT
#8
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/

Then South Korea would rule this planet..
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
Ideas
Profile Blog Joined April 2008
United States8180 Posts
Last Edited: 2008-08-10 03:57:00
August 10 2008 03:56 GMT
#9
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/



Korea would rule the world.


Edit- Beat to it! :\
Free Palestine
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-10 07:50:49
August 10 2008 07:50 GMT
#10
no, then USA would be best in the world at starcraft



even if it meant abducting korean citizens
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
August 10 2008 08:37 GMT
#11
hahaha yeah, korea would dominate the world XD
WHAT'S HAPPENIN
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2008 10:09 GMT
#12
wow never thought about the two things next to each other, very nice observation and made me go "wow that's really fuckign cool"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 10 2008 11:17 GMT
#13
How do you have "unlimited centralized information and knowledge" in SC? Why is scouting one of the deciding factors in high-level games then?

Then you say in a real war "an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people would do not really improve the fighting force much, and in fact, might be counterproductive". What are you talking about? Why are there ranks in the military? What do generals do if not oversee many people? If "micromanagement" is not an issue in a war, then why would troop movement, mobility or range matter?

Maybe I'm not understanding you correctly, but it seems to me that you are trying to force a symmetry where there is none. SC is a game, it's great, it's wonderful. Leave it at that and stop trying to make it into some sort of key that unlocks the secrets of life and death.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
August 10 2008 13:16 GMT
#14
That was already solved, it's 42.
I'll call Nada.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 10 2008 16:55 GMT
#15
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr


Lmao thats pure genious
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