• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:26
CEST 05:26
KST 12:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star7Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1565 users

Virtual vs Real War

Blogs > crabapple
Post a Reply
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-09 23:43:53
August 09 2008 23:33 GMT
#1
-i noticed how in starcraft, APM is the limiting factor, while you have pretty much unlimited centralized information and knowledge.
-but in real war, you basically have unlimited APM (individual control and attention of each unit) and cohesive information is the limiting factor (you have heard of the phrase "chaos in the batlefield", which describes the lack of integrated information that ensues.

and the improvement of functionality as a group for each domain rests upon raising the cap of the limiting factor.

-in starcraft, raising your APM allows for a lot more balanced fighting force. Comparatively, raising communication and centralized information (say by making the screen show a larger area) would yield very little improvement.
-In real war, we try to improve the limiting factor of collective awareness with radios, hand signals, colored smoke signals, and GPS. But providing more micromanagement for each soldier (an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people) would do not really improve the fighting force much, and in fact, might be counterproductive.





randombum
Profile Blog Joined April 2007
United States2378 Posts
August 09 2008 23:48 GMT
#2
Never thought of it that way, its pretty interesting.

Although its much more fun this way.
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 09 2008 23:50 GMT
#3
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr
hoorah
liger13
Profile Blog Joined February 2008
United States1060 Posts
August 10 2008 00:07 GMT
#4
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr

I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-10 01:33:18
August 10 2008 01:31 GMT
#5
Yup. Chain of command in real militaries is actually quite interesting. You also have the aspect of being able to trust everyone in virtual war, where in reality precautions must be taken to limit the abuse of weapons. There's also the nature of human life, where in virtual war you're willing to send as many units as necessary to their suicide, very few militaries in real life (kamikaze soldiers) will actually use these tactics, as they're deemed immoral by westernized cultures.

StarCraft is a great war simulation, and tactics that would work in the game would work in real life, but the exclusion of the mental disposition of the troops makes it more predictable than real war could ever be.
LEGEND!! LEGEND!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 10 2008 01:48 GMT
#6
if only all wars could be settled with a game of starcraft

:/
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
August 10 2008 01:58 GMT
#7
I like how you used a passenger plane to represent a Corsair.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
August 10 2008 02:40 GMT
#8
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/

Then South Korea would rule this planet..
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
Ideas
Profile Blog Joined April 2008
United States8168 Posts
Last Edited: 2008-08-10 03:57:00
August 10 2008 03:56 GMT
#9
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/



Korea would rule the world.


Edit- Beat to it! :\
Free Palestine
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-10 07:50:49
August 10 2008 07:50 GMT
#10
no, then USA would be best in the world at starcraft



even if it meant abducting korean citizens
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
August 10 2008 08:37 GMT
#11
hahaha yeah, korea would dominate the world XD
WHAT'S HAPPENIN
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2008 10:09 GMT
#12
wow never thought about the two things next to each other, very nice observation and made me go "wow that's really fuckign cool"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 10 2008 11:17 GMT
#13
How do you have "unlimited centralized information and knowledge" in SC? Why is scouting one of the deciding factors in high-level games then?

Then you say in a real war "an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people would do not really improve the fighting force much, and in fact, might be counterproductive". What are you talking about? Why are there ranks in the military? What do generals do if not oversee many people? If "micromanagement" is not an issue in a war, then why would troop movement, mobility or range matter?

Maybe I'm not understanding you correctly, but it seems to me that you are trying to force a symmetry where there is none. SC is a game, it's great, it's wonderful. Leave it at that and stop trying to make it into some sort of key that unlocks the secrets of life and death.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
August 10 2008 13:16 GMT
#14
That was already solved, it's 42.
I'll call Nada.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 10 2008 16:55 GMT
#15
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr


Lmao thats pure genious
Please log in or register to reply.
Live Events Refresh
RSL Revival
02:00
Season 5 Americas Qualifier
CranKy Ducklings58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft345
RuFF_SC2 165
SpeCial 117
Nina 106
ROOTCatZ 60
StarCraft: Brood War
GuemChi 6716
Mind 246
Dota 2
NeuroSwarm118
League of Legends
JimRising 766
Super Smash Bros
hungrybox714
Other Games
summit1g10554
C9.Mang0461
Maynarde122
Trikslyr82
Organizations
Other Games
gamesdonequick978
BasetradeTV278
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH228
• CranKy Ducklings SOOP6
• Mapu4
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki35
• RayReign 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo835
• Rush708
• Stunt114
Other Games
• Scarra1490
Upcoming Events
GSL
4h 35m
Afreeca Starleague
6h 35m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
7h 35m
RSL Revival
1d 6h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
2 days
Escore
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.