• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:06
CEST 07:06
KST 14:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL60Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL ASL20 Preliminary Maps SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 566 users

Virtual vs Real War

Blogs > crabapple
Post a Reply
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-09 23:43:53
August 09 2008 23:33 GMT
#1
-i noticed how in starcraft, APM is the limiting factor, while you have pretty much unlimited centralized information and knowledge.
-but in real war, you basically have unlimited APM (individual control and attention of each unit) and cohesive information is the limiting factor (you have heard of the phrase "chaos in the batlefield", which describes the lack of integrated information that ensues.

and the improvement of functionality as a group for each domain rests upon raising the cap of the limiting factor.

-in starcraft, raising your APM allows for a lot more balanced fighting force. Comparatively, raising communication and centralized information (say by making the screen show a larger area) would yield very little improvement.
-In real war, we try to improve the limiting factor of collective awareness with radios, hand signals, colored smoke signals, and GPS. But providing more micromanagement for each soldier (an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people) would do not really improve the fighting force much, and in fact, might be counterproductive.





randombum
Profile Blog Joined April 2007
United States2378 Posts
August 09 2008 23:48 GMT
#2
Never thought of it that way, its pretty interesting.

Although its much more fun this way.
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 09 2008 23:50 GMT
#3
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr
hoorah
liger13
Profile Blog Joined February 2008
United States1060 Posts
August 10 2008 00:07 GMT
#4
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr

I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-10 01:33:18
August 10 2008 01:31 GMT
#5
Yup. Chain of command in real militaries is actually quite interesting. You also have the aspect of being able to trust everyone in virtual war, where in reality precautions must be taken to limit the abuse of weapons. There's also the nature of human life, where in virtual war you're willing to send as many units as necessary to their suicide, very few militaries in real life (kamikaze soldiers) will actually use these tactics, as they're deemed immoral by westernized cultures.

StarCraft is a great war simulation, and tactics that would work in the game would work in real life, but the exclusion of the mental disposition of the troops makes it more predictable than real war could ever be.
LEGEND!! LEGEND!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 10 2008 01:48 GMT
#6
if only all wars could be settled with a game of starcraft

:/
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
August 10 2008 01:58 GMT
#7
I like how you used a passenger plane to represent a Corsair.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
August 10 2008 02:40 GMT
#8
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/

Then South Korea would rule this planet..
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
Ideas
Profile Blog Joined April 2008
United States8087 Posts
Last Edited: 2008-08-10 03:57:00
August 10 2008 03:56 GMT
#9
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/



Korea would rule the world.


Edit- Beat to it! :\
Free Palestine
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-10 07:50:49
August 10 2008 07:50 GMT
#10
no, then USA would be best in the world at starcraft



even if it meant abducting korean citizens
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
August 10 2008 08:37 GMT
#11
hahaha yeah, korea would dominate the world XD
WHAT'S HAPPENIN
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2008 10:09 GMT
#12
wow never thought about the two things next to each other, very nice observation and made me go "wow that's really fuckign cool"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 10 2008 11:17 GMT
#13
How do you have "unlimited centralized information and knowledge" in SC? Why is scouting one of the deciding factors in high-level games then?

Then you say in a real war "an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people would do not really improve the fighting force much, and in fact, might be counterproductive". What are you talking about? Why are there ranks in the military? What do generals do if not oversee many people? If "micromanagement" is not an issue in a war, then why would troop movement, mobility or range matter?

Maybe I'm not understanding you correctly, but it seems to me that you are trying to force a symmetry where there is none. SC is a game, it's great, it's wonderful. Leave it at that and stop trying to make it into some sort of key that unlocks the secrets of life and death.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
August 10 2008 13:16 GMT
#14
That was already solved, it's 42.
I'll call Nada.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 10 2008 16:55 GMT
#15
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr


Lmao thats pure genious
Please log in or register to reply.
Live Events Refresh
Next event in 4h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 133
StarCraft: Brood War
Leta 686
LuMiX 2
Dota 2
NeuroSwarm140
League of Legends
JimRising 773
Heroes of the Storm
Khaldor178
Other Games
summit1g10408
WinterStarcraft429
ViBE193
RuFF_SC293
SortOf52
ProTech47
Organizations
Other Games
BasetradeTV47
StarCraft: Brood War
UltimateBattle 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH322
• Hupsaiya 67
• Sammyuel 10
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1133
• masondota2672
• Stunt423
Other Games
• Scarra2936
Upcoming Events
RSL Revival
4h 54m
Clem vs Classic
SHIN vs Cure
FEL
6h 54m
WardiTV European League
6h 54m
BSL: ProLeague
12h 54m
Dewalt vs Bonyth
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.