• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2210Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4332 users

Virtual vs Real War

Blogs > crabapple
Post a Reply
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-09 23:43:53
August 09 2008 23:33 GMT
#1
-i noticed how in starcraft, APM is the limiting factor, while you have pretty much unlimited centralized information and knowledge.
-but in real war, you basically have unlimited APM (individual control and attention of each unit) and cohesive information is the limiting factor (you have heard of the phrase "chaos in the batlefield", which describes the lack of integrated information that ensues.

and the improvement of functionality as a group for each domain rests upon raising the cap of the limiting factor.

-in starcraft, raising your APM allows for a lot more balanced fighting force. Comparatively, raising communication and centralized information (say by making the screen show a larger area) would yield very little improvement.
-In real war, we try to improve the limiting factor of collective awareness with radios, hand signals, colored smoke signals, and GPS. But providing more micromanagement for each soldier (an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people) would do not really improve the fighting force much, and in fact, might be counterproductive.





randombum
Profile Blog Joined April 2007
United States2378 Posts
August 09 2008 23:48 GMT
#2
Never thought of it that way, its pretty interesting.

Although its much more fun this way.
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 09 2008 23:50 GMT
#3
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr
hoorah
liger13
Profile Blog Joined February 2008
United States1060 Posts
August 10 2008 00:07 GMT
#4
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr

I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-10 01:33:18
August 10 2008 01:31 GMT
#5
Yup. Chain of command in real militaries is actually quite interesting. You also have the aspect of being able to trust everyone in virtual war, where in reality precautions must be taken to limit the abuse of weapons. There's also the nature of human life, where in virtual war you're willing to send as many units as necessary to their suicide, very few militaries in real life (kamikaze soldiers) will actually use these tactics, as they're deemed immoral by westernized cultures.

StarCraft is a great war simulation, and tactics that would work in the game would work in real life, but the exclusion of the mental disposition of the troops makes it more predictable than real war could ever be.
LEGEND!! LEGEND!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 10 2008 01:48 GMT
#6
if only all wars could be settled with a game of starcraft

:/
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
August 10 2008 01:58 GMT
#7
I like how you used a passenger plane to represent a Corsair.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
August 10 2008 02:40 GMT
#8
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/

Then South Korea would rule this planet..
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
Ideas
Profile Blog Joined April 2008
United States8174 Posts
Last Edited: 2008-08-10 03:57:00
August 10 2008 03:56 GMT
#9
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/



Korea would rule the world.


Edit- Beat to it! :\
Free Palestine
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-10 07:50:49
August 10 2008 07:50 GMT
#10
no, then USA would be best in the world at starcraft



even if it meant abducting korean citizens
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
August 10 2008 08:37 GMT
#11
hahaha yeah, korea would dominate the world XD
WHAT'S HAPPENIN
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2008 10:09 GMT
#12
wow never thought about the two things next to each other, very nice observation and made me go "wow that's really fuckign cool"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 10 2008 11:17 GMT
#13
How do you have "unlimited centralized information and knowledge" in SC? Why is scouting one of the deciding factors in high-level games then?

Then you say in a real war "an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people would do not really improve the fighting force much, and in fact, might be counterproductive". What are you talking about? Why are there ranks in the military? What do generals do if not oversee many people? If "micromanagement" is not an issue in a war, then why would troop movement, mobility or range matter?

Maybe I'm not understanding you correctly, but it seems to me that you are trying to force a symmetry where there is none. SC is a game, it's great, it's wonderful. Leave it at that and stop trying to make it into some sort of key that unlocks the secrets of life and death.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
August 10 2008 13:16 GMT
#14
That was already solved, it's 42.
I'll call Nada.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 10 2008 16:55 GMT
#15
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr


Lmao thats pure genious
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #99
IntoTheiNu 1440
WardiTV1170
TKL 178
Rex142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 364
TKL 178
Rex 142
ProTech71
StarCraft: Brood War
Shuttle 1191
BeSt 1113
EffOrt 971
Light 874
Mini 744
Soulkey 614
Soma 540
ggaemo 443
Rush 316
Stork 236
[ Show more ]
actioN 225
Snow 216
hero 129
Barracks 114
Sharp 65
Hyun 57
PianO 52
sorry 48
Pusan 47
ToSsGirL 36
Hm[arnc] 32
JYJ 30
scan(afreeca) 25
soO 25
HiyA 20
Terrorterran 18
zelot 18
yabsab 16
Sacsri 14
ajuk12(nOOB) 10
Dota 2
qojqva2566
Dendi975
BananaSlamJamma230
Counter-Strike
ScreaM2144
byalli1245
kRYSTAL_53
x6flipin0
Other Games
singsing1915
B2W.Neo874
hiko783
crisheroes318
Hui .210
Liquid`VortiX196
RotterdaM111
ArmadaUGS110
Livibee72
KnowMe68
Mew2King60
QueenE57
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile14
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV528
League of Legends
• Nemesis1935
• Jankos827
• TFBlade290
Upcoming Events
The Patches Monday
1h 28m
Sparkling Tuna Cup
19h 28m
PiG Sty Festival
21h 28m
PiGosaur Cup
1d 9h
Replay Cast
1d 18h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.