• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:50
CET 05:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
Online gaming resear…
phantomlancer23
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

Virtual vs Real War

Blogs > crabapple
Post a Reply
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-09 23:43:53
August 09 2008 23:33 GMT
#1
-i noticed how in starcraft, APM is the limiting factor, while you have pretty much unlimited centralized information and knowledge.
-but in real war, you basically have unlimited APM (individual control and attention of each unit) and cohesive information is the limiting factor (you have heard of the phrase "chaos in the batlefield", which describes the lack of integrated information that ensues.

and the improvement of functionality as a group for each domain rests upon raising the cap of the limiting factor.

-in starcraft, raising your APM allows for a lot more balanced fighting force. Comparatively, raising communication and centralized information (say by making the screen show a larger area) would yield very little improvement.
-In real war, we try to improve the limiting factor of collective awareness with radios, hand signals, colored smoke signals, and GPS. But providing more micromanagement for each soldier (an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people) would do not really improve the fighting force much, and in fact, might be counterproductive.





randombum
Profile Blog Joined April 2007
United States2378 Posts
August 09 2008 23:48 GMT
#2
Never thought of it that way, its pretty interesting.

Although its much more fun this way.
stanley_
Profile Blog Joined December 2007
United States816 Posts
August 09 2008 23:50 GMT
#3
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr
hoorah
liger13
Profile Blog Joined February 2008
United States1060 Posts
August 10 2008 00:07 GMT
#4
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr

I feel like pwning noobs
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-08-10 01:33:18
August 10 2008 01:31 GMT
#5
Yup. Chain of command in real militaries is actually quite interesting. You also have the aspect of being able to trust everyone in virtual war, where in reality precautions must be taken to limit the abuse of weapons. There's also the nature of human life, where in virtual war you're willing to send as many units as necessary to their suicide, very few militaries in real life (kamikaze soldiers) will actually use these tactics, as they're deemed immoral by westernized cultures.

StarCraft is a great war simulation, and tactics that would work in the game would work in real life, but the exclusion of the mental disposition of the troops makes it more predictable than real war could ever be.
LEGEND!! LEGEND!!
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 10 2008 01:48 GMT
#6
if only all wars could be settled with a game of starcraft

:/
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
August 10 2008 01:58 GMT
#7
I like how you used a passenger plane to represent a Corsair.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
August 10 2008 02:40 GMT
#8
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/

Then South Korea would rule this planet..
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
Ideas
Profile Blog Joined April 2008
United States8148 Posts
Last Edited: 2008-08-10 03:57:00
August 10 2008 03:56 GMT
#9
On August 10 2008 10:48 shavingcream66 wrote:
if only all wars could be settled with a game of starcraft

:/



Korea would rule the world.


Edit- Beat to it! :\
Free Palestine
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-08-10 07:50:49
August 10 2008 07:50 GMT
#10
no, then USA would be best in the world at starcraft



even if it meant abducting korean citizens
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
August 10 2008 08:37 GMT
#11
hahaha yeah, korea would dominate the world XD
WHAT'S HAPPENIN
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 10 2008 10:09 GMT
#12
wow never thought about the two things next to each other, very nice observation and made me go "wow that's really fuckign cool"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 10 2008 11:17 GMT
#13
How do you have "unlimited centralized information and knowledge" in SC? Why is scouting one of the deciding factors in high-level games then?

Then you say in a real war "an officer or sergeant basically doing things for one soldier instead of doing his own task or overseeing many people would do not really improve the fighting force much, and in fact, might be counterproductive". What are you talking about? Why are there ranks in the military? What do generals do if not oversee many people? If "micromanagement" is not an issue in a war, then why would troop movement, mobility or range matter?

Maybe I'm not understanding you correctly, but it seems to me that you are trying to force a symmetry where there is none. SC is a game, it's great, it's wonderful. Leave it at that and stop trying to make it into some sort of key that unlocks the secrets of life and death.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
August 10 2008 13:16 GMT
#14
That was already solved, it's 42.
I'll call Nada.
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 10 2008 16:55 GMT
#15
On August 10 2008 08:50 stanley_ wrote:
sooooo
[image loading]

[image loading]

[image loading]

[image loading]


sair/dt to win every warr


Lmao thats pure genious
Please log in or register to reply.
Live Events Refresh
Next event in 7h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 244
Nina 81
StarCraft: Brood War
Leta 209
Hyun 157
Bale 50
Pusan 44
ggaemo 31
Noble 27
910 15
Hm[arnc] 14
Icarus 9
Dota 2
monkeys_forever729
League of Legends
C9.Mang0296
Cuddl3bear2
Other Games
summit1g10472
JimRising 752
XaKoH 184
Livibee109
ViBE106
Trikslyr75
Organizations
Other Games
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HappyZerGling 105
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1459
• Lourlo1054
Other Games
• Shiphtur84
Upcoming Events
WardiTV 2025
7h 10m
Classic vs MaxPax
Solar vs Classic
ByuN vs Classic
ByuN vs Solar
Solar vs MaxPax
ByuN vs MaxPax
Big Brain Bouts
12h 10m
RSL Revival
23h 40m
StarCraft2.fi
1d 5h
IPSL
1d 12h
Sziky vs JDConan
OSC
1d 12h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 23h
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
2 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.