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ICCup skill observations

Blogs > h3r1n6
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h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 01 2008 21:00 GMT
#1
Playing on ICCup I made a couple of observations, regarding skill levels of players. The games I base this on aren't too many, so some of my assumptions might be wrong. Furthermore I can't tell anything about higher ranks, since I haven't surpassed D+ (and probably won't anytime soon).
With my very random sleep rhythm I get to play at almost every time. But sometimes I seem to only lose at my rank, and sometimes I am playing quite unexperienced players, giving me easy wins.
The main reason for the skill difference can be found when looking at the clock. The hardest games seemed to occur at about 10:00-14:00. Being at CET, you add 7 hours to get to KST, and you have it. Evening in Korea. Obviously this is no real suprise, but good to keep in your mind, that when you always play at that time, you might be a higher rank during other parts of the day.
Another thing that I have experienced, is that on the weekend it is easier than during weekdays. Weekend is free time for most people, so many people come online that can only play during weekends (or only very limited on the weekdays). These players with jobs have less time to play than the pupils/students/unemployeds hardcore gamers. A more casual player base leads to lower average skill level.
Furthermore there seems to be a difference between maps. I mostly lost on Blue Storm. But this might come from me not being able to play the maps. Hosting non-motw maps that I want to play at that point I usualy got worse players. Easily explainable because higher level players want to get out of the lower ranks quickly.
I mostly just host public games and wait for people to join, but when I joined one those few times those players seemed to be worse than the players joining my games. But out off 3 or 4 times you can't make an observation.
Last thing I noticed, but only slightly, so it might also just be random is that evening here is a bit harder than the night, evening in America.

I won't go into the beginning of the season or other factors like TSL, which also have an impact on this, but are not subject to my 'research'.

Problems with my observations:
-Small sample size during long time period (a bit over 150 games in 3 seasons)
-Subjective estimation of play strength based on how I did against them

Problem #1 can easily be covered by playing more getting different observations.
Problem #2 is however really tricky. Since there is no way to measure a players skill; we don't have a power level that might be over a certain value. There simply is too much to Starcraft game to measure the skill of a player. Even when just comparing two players it is hard to tell whos better, unless there is a quite large skill gap.

If anyone observed similar things go ahead and tell me .

****
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 01 2008 21:04 GMT
#2
that's pretty intersting, esp w/ regards to the weekday/weekend thing, and the maps part. I never thought about the maps thing :O:O
d1v
Profile Blog Joined September 2007
Sweden868 Posts
August 01 2008 21:08 GMT
#3
Yeah, maybe I will start to time my gaming session better since every Korean I seem to run into has 300+ APM and uses strategies I normally don't encounter..
Adams Æbler
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
August 01 2008 21:18 GMT
#4
im feeling the korean night time ;; just made it to C+ finally today after staying C for quite awhile. think i have like 80 games played now :/
With a gust of wind, perhaps.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
August 01 2008 22:13 GMT
#5
[image loading]


My game started nicely by your win and dropped back to D after managing to climb up to 2500+.

Then again I hardly have "easy" opponents, that win for (middle) me was opponent toying with me and when I scouted him he had 2 marines and teching and quited instantly...
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
August 01 2008 23:17 GMT
#6
Ouch ><
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
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