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Registry Editing/Port forwarding in Starcraft

Blogs > thunk
Post a Reply
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2008-04-30 03:13:25
April 30 2008 03:12 GMT
#1
This is a complete abuse of a blog entry, but I recently switched computers and I'm digging up all the stuff right now to port forward correctly and I thought I'd clean it up and publish it for everyone.

From thread

On September 12 2004 22:34 SoL.Origin wrote:

on any client machine (ie not the router/server) go to start->run->regedit and find this key:
[HKEY_LOCAL_MACHINE\SOFTWARE\Battle.net\Configuration]
and in there make a new DWORD key, name it "Game Data Port" and its value should be in decimal 6112 or 6113 and so on, a different value for each machine, then you have to set up the router to make those ports work on those IPs


So I used this in conjunction with portforward.com

And forward UDP 6112-6119 ports for my IP for my computer through my router and I can make games just fine.

For me, if you do one but not the other, you will not be able to make games.

Also in that thread mentioned above there's talk about multiple bnet connections behind the same ip. I think I've solved the problem by updating my firmware on my linksys router. Supposedly if you have the 2 users log at different times bnet assigns you different ips, but I've never known if it works.

If you're really desperate to play behind 1 IP, try the german or korean versions of your router firmware. The only downsides are that a) it might not work and b) your router's now in German or Korean.

I've also contemplated switching my router to a open source firmware. I dunno whether it works or not, but if you're interested, read up on it here

The other popular open source firmware (and by all means not the only) is DD-WRT. Both firmwares evidently allow you to stack the power of your router so that it reaches hard to reach places.

I've gone way past what I've meant to say. This is by no means a comprehensive guide and I don't guarantee any of this to work. Use all of this at your own discretion.

*
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 09 2008 04:11 GMT
#2
DD-WRT v23 2 computers on bnet no lag

http://www.teamliquid.net/forum/viewmessage.php?topic_id=54793
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 09 2008 04:23 GMT
#3
More recent port forwarding issues:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=71023
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
May 10 2008 10:55 GMT
#4
hm does anyone have a clue how to port forward different IPs at the same time?
or to be more precise, my LAN ip changes every time the modem&my computer turns off/restarts, so I have to reconfigure the portforwarding every time. I tried forwarding to both ips, but it doesn't work (can't creat games then).
it's annoying. the ip usually changes from 192.168.1.2 to 192.168.1.3 or vice versa.

halp? :D

btw, I have two computers and my modem connected to a small switch, so the ip changing is probably becouse the other comp steals my ip.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
thunk
Profile Blog Joined March 2008
United States6233 Posts
February 24 2009 04:25 GMT
#5
Somebody did it properly with a modded firmware. You can also do it with static IPs.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
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