• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:04
CEST 02:04
KST 09:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Stellar Fest 1 Replay Pack Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6366 users

Ender's Game Tournament Production Retrospective

Blogs > SeaGnome
Post a Reply
SeaGnome
Profile Blog Joined April 2010
United States32 Posts
February 22 2014 23:48 GMT
#1
So, just finished doing the Ender's Game Tournament. Like most of our events, I was the primary Admin, so it's my job to contact, organize, and inform players about the tournament, as well as making lobbies and if applicable, (which it wasn't, this time around) enforcing rules.

It's obviously been a loooong time since we've done SC2, (the last time was in 2011, when we did Sunday Night Fights, which is still one of my all time favorite productions) so everyone was a little nervous. We were absolutely confident in our ability to put on a good show with solid production, but our history with the SC2 community is complicated, and even though everyone seemed to enjoy the event, I considered the majority of the tournament a 6/10 - slightly above my personal minimum expectations. Things did improve today with the graphs, but we were really hoping to get them operational by the weekend of the main tournament, which was 2 weeks ago.

Just going to mention, in case anyone is confused about the graphs. We created custom software for our graphs (and other stuff! But that's coming later) that helps with many aspects of the rest of our production. The Gameheart graph stuff that was announced recently is separate (and not out yet for public use) and we're looking forward to seeing what we can do with it to supplement what we're using now.

The biggest goal in my mind, whenever we do an event, is to put on a good show. Ideally, that means showing something new, that nobody else has really done before. That's not always possible, due to lack of time/man-hours, technology, and indeed, creativity. We're constantly seeking to push the limits of the current production, and I feel like we did that with this event. We're generally our hardest critics, ignoring reddit trolls, and I probably feel guilty for more than I should. If there's ever something wrong that I could have possibly prevented, or immediately fixed, or dodged completely, I feel like it's my fault. Most of the time, this is a series of minor things from every aspect of our event. Ender's Game was no different, and I now have several goals for SC2 production so we can prevent the small mistakes we made during the tournament.

There were a few other things that made today particularly stressful. First, adding in Starbow is an obvious risk, although it went about as well as I expected. It was originally my idea to add it in, and I'm satisfied with how things went. Second, I didn't realize we were "competing" with WCS EU until this morning, which although unfortunate, is not a huge deal for me. If I cared so much about viewership, I wouldn't have done Starbow in the first place. Last, and most importantly, we were operating on a skeleton crew. Only two people were on hand to run the event and stream today (myself and Kegwen, who is our head streamer guy). Although it's arguable that we are the two most important people in WP in this particular event, losing people who normally handle Twitter, Twitch chat, other promotion, and other stream production turns our normally moderately difficult jobs into much more work.

But, things went well. As they usually do when I'm overly pessimistic (I'm very rarely not overly pessimistic). In fact, over the entire event, things went the best I ever remember, in terms of organization and production. Doing an SC2 event after a year of League was a breath of pure oxygen. The players are (generally) more professional. With 1/5th of the players needed in each game, it's so much easier to get lobbies set up. The most important thing to me was going to a game that was so different than League, which was getting tiring.

Nathanias is a boss. 10/10 would esports again with him.

As I'm pretty sure (it's been a long day) I tweeted from our official twitter, we do have some more plans for SC2 this year, including at least one pretty major event that you should be hearing about in the next month or so.

****
ETisME
Profile Blog Joined April 2011
12888 Posts
February 23 2014 03:20 GMT
#2
Just wanted to say thanks.
I didn't catch some games because of time zone but that was a great tournament.
Thanks for all the work and I hope your future tournaments run smoothly too
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Please log in or register to reply.
Live Events Refresh
Next event in 9h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1637
Artosis 631
White-Ra 142
910 47
Dota 2
monkeys_forever551
NeuroSwarm185
Counter-Strike
m0e_tv227
Super Smash Bros
AZ_Axe145
Heroes of the Storm
Trikslyr108
Other Games
summit1g8171
shahzam592
JimRising 468
C9.Mang0319
ArmadaUGS48
Organizations
Other Games
gamesdonequick727
Dota 2
PGL Dota 2 - Main Stream329
Other Games
BasetradeTV186
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 128
• Letter145
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
9h 56m
Afreeca Starleague
9h 56m
Leta vs Soulkey
PiGosaur Cup
23h 56m
Kung Fu Cup
1d 10h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.