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[Up/Down] 2012 GSL Season 3 Group E LR

Blogs > KristofferAG
Post a Reply
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2012-05-25 09:45:17
May 25 2012 09:42 GMT
#1
I ballsed up the title, anyone know how I can get that fixed to [Up/Down] 2012 GSL Season 3 Group E LR?



***
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2012-05-25 10:02:40
May 25 2012 09:43 GMT
#2
(T)MarineKingPrime v (Z)BBoongBBoongPrime

MarineKing: 0W 0L
BBoongBBoong: 0W 0L


Map:
ESV ClouD Kingdom

5.00
(T)MarineKingPrime is spawning as the orange Terran in the 7 o'clock position.
(Z)BBoongBBoongPrime is spawning as the teal Zerg in the 1 o'clock position.

15 Hatch for B4.
Pool next.

MKP walling off with initial rax, CC on the high ground.
Gas on the way for both players.
MKP taking second gas.

Factory on the way for MKP, reactor on the Barracks.
Roach Warren on the way for B4.

10.00
Starport on the way for MKP, tech lab on the Factory next to it.
Moving CC to the expansion.

10 Roaches for B4 in production.
Banshee with Cloak on the way for MKP.
B4 starts Droning.

Roaches from B4 make it in, the Bunker doesn't get repaired, MKP pulls the Marines out as the bunker falls. Banshee arrives and starts shooting the Roaches. Roaches go into the mineral line and do some damage, MKP pulls SCVs, but they turn around and attack. The Roaches are cleaned up but get ~8 kills.

Banshee from MKP make it into the main of B4 with cloak,
Second Banshee goes into the natural, stopping mining completely.
3rd up for B4.

Banshee in the main falls.
Banshee on the natural falls.
Third Banshee on the third does some damage, but a Spore Crawler arrives to give detection. A few workers killed.

B4 tries to go for ling runby but marines stop them.
Lair for B4, 1/1 melee.
Stim, combat shields, 1/1 for MKP.

15.00
Another zergling runby catches the marines and gets good surface , killing all but three Marines. All the lings die. Nice supply depot placement from MKP, surrounding the Bunker.

Turrets going up for MKP as he takes a third.
Baneling Speed and Pathogen Glands on the way for b4. +2 carapace on the way.

2/2 on the way for MKP, taking both gas on the third.
Burrow and +2 melee attack for B4.

Siege tech and +1 mech attack started by MKP.
Hive tech started by B4.

I get dizzy when obs shows first-person view.
Lings try to run into the third of MKP, delaying th efourth CC building.

20.00
MKP pushes on the fourth of B4.
B4 sees MKP coming and runs in before siege-up, gets a decent fungal, but the majority of MKP's marines are in the back. As they arrive the banelings and lings of B4 fall. More Infestors arrive along with Queens, and nice fungals take out the Medivacs and marines, lings kill off the tanks.

3/3 on the way for MKP.
Overlord speed; Adrenal glands, 3/3 for B4.

MKP pushes north again, B4 tries to catch him off guard. Sieges up a bit late, but Marines come in from the right flanking the infestors, and everything for B4 falls rapidly, however MKP doesn't have more tanks.

+2 mech for MKP.

MKP pushes into the north base but more Infestors and lings arrive, everything is cleaned up again.
Macro Hatchery on the way for B4.

Ultralisks are out, armor upgrade on the way.

25.00
B4 catches MKP out, but his Infestors are a bit behind. nice fungals do keep the infantry still as B4's ultras get in, but MKp has GREAT control, killing a lot of Ultras and hurting others. Queens transfuse!

MKP keeps rallying in, keeping B4 at bay as more and more Marines, marauders and tanks arrive.
B4 takes top left base.
MKP has +3 mech on the way, getting another factory.

MKP pushes B4 back!
MKP catches a huge amount of Overlords misrallied, killing ~8, huge supply block on B4!

B4 catches MKp unsieged again! The tanks manage tos iege up, HUGE fungals on the entire army of MKP, Ultras clean up the entire army of MKP!

MKp takes a fourth.

30.00
MKP wants bottom right bu Overlords are creeping it.
B4 atches MKP out of position again and unsieged, huge fungals go down, but MKP has a great concave with Thors in the back hammering the Ultras. MKP pushes b4 back!

MKP takes bottom right.
B4 takes the base north of MKP's main.

MKP moves up on the right side of the map, B4 catches him out of position again, huge fungals go down and MKP's army is annihilated, but all the Medivacs make it out with one of the Thors.

Ultras run to the bottom right base and forces a lift, most of the SCVs make it out.
Burrowed infestors try to harass the third of MKP but are taken out quickly.

MKP pushes towards the north again, splits amazingly and fungals miss a lot of the armyk, the Ultralisks fall immediately and banelings morph a bit too late, B4 pulls back but MKP gives chase. Fourth of B4 goes down!

35.00
Lings run into the bottom right killing of a couple of SCVs but are cleaned up.
MKP pushes up the right hand side again, B4 runs in with Ultras, blings and infestors, huge fungals go down but the ultralisks falls immediately and B4 is forced to pull back, MKP gives chase.

MKp running into the natural, quickly taking out the base.
As B4 arrives MKP runs up the ramp, forcing the ultras to attack in a choke, the Ultras fall quickly, big fungal goes down but the Medivacs keep everything alive! There are SO MANY MEDIVACS.

B4 goes for a counter into the bottom right, forcing a liftoff. All his tech is dead in the main,
Some Ultras catch reinforcements and take them out.

Some Infestors get a big fungal on the retreating army of MKP, but a scan takes out all of them.

MKp now pushing the base north of his main, B4 is forced to pull back from the battle as MKP sieges up. No Infestors are out. The base falls. B4 is on a single mining base, but so is MKP. Mules.

39:55
MKP is caught unsieged again in the middle of the map, tanks siege up a bit late as ultras and blings run it, some banelings do connect but MKP has such amazing army control that everything falls for B4! However, MKP barely survives with only a handful of infantry.

MKP taking the expansion on the right south of the natural of B4.
MKP is pushing towards the top left!

B4 taking the base north of MKP's nat again.
As MKP pushes the top left, gg is called.

MKP takes the game!

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 25 2012 09:46 GMT
#3
On May 25 2012 18:42 KristofferAG wrote:
I ballsed up the title, anyone know how I can get that fixed to [Up/Down] 2012 GSL Season 3 Group E LR?



PM a mod or hope they notice it I think, can't change it yourself.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 25 2012 10:02 GMT
#4
On May 25 2012 18:46 Vaelone wrote:
Show nested quote +
On May 25 2012 18:42 KristofferAG wrote:
I ballsed up the title, anyone know how I can get that fixed to [Up/Down] 2012 GSL Season 3 Group E LR?



PM a mod or hope they notice it I think, can't change it yourself.

All right I'll try. Cheers.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
May 25 2012 10:32 GMT
#5
You should keep it, PLACEHOLDER sounds a lot more interesting than [Up/Down] 2012 GSL Season 3 Group E LR !
micronesia
Profile Blog Joined July 2006
United States24670 Posts
May 25 2012 14:10 GMT
#6
Renamed from PLACEHOLDER to [Up/Down] 2012 GSL Season 3 Group E LR
ModeratorThere are animal crackers for people and there are people crackers for animals.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 27 2012 02:23 GMT
#7
On May 25 2012 23:10 micronesia wrote:
Renamed from PLACEHOLDER to [Up/Down] 2012 GSL Season 3 Group E LR

Appreciate it, thanks!
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
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