Unlike most people, I don't hate B.Net 2.0. My best experience with the original battle.net was during a multiplayer session of Diablo 2. I farmed items in the secret cow level, then started a dungeon with some random folks. I was a Necro and my skeleton got the last hit on the boss ^.^ gg no re. It was a ton of fun, and it FELT social.
However, I never regarded battle.net as a social platform. I mainly used it to ladder during Warcraft 3. I'd rarely talk, and if I did it was because someone was being BM to me outside a game. I got flamed out of most custom games due to major lag (living overseas ftl), so that wasn't really enjoyable.
And I hate to break it to you, but a lot of old school Warcraft players like myself looked down on DOTA as WC3's dumb little brother. The fact that it spawned an entire genre that's more popular than RTS is exciting, awesome, and horrifying all at once. To each his own though.
While I don't understand the furor over b.net 2.0's lack of social functions (I mean, it has chat channels and they're just as easy to get into as WC3's), I do miss the random tournaments and the detailed stats page. It was a lot of fun to look someone up and compare. Now you can't do that save for wins...and only wins. Leagues are mostly meaningless unless you're using them as a rough gauge for skill level. Then again I'm sure more than a few people have cheesed their way into masters (bitbybit <3!).
But even from my perspective battle.net took a step back. There was a moment in beta where I asked myself, "I wonder if they're doing auto-tournaments yet."
Nope, never again, apparently.
If there are any good points about B.Net 2.0,, here they are:
-It has a sleek design that lets me switch between single and multiplayer without logging out.
-I can easily slip into a chat channel, even though no one ever says anything of substance.
-Matchmaking is really good, even though you can't see MMR.
-Idea behind the profile is fine, but could use added features.
And yeah, custom games are pretty screwed because of the voting system, which brings me to...
I remember reading in PC Gamer a long time ago about the hardest custom Starcraft campaigns. I was wondering if there have been any good campaigns released for SC2? The editor is so powerful I can't imagine there being a void of missions.
If I may ask, what's your favorite custom campaign? Where'd you get it? I've seen a lot of projects that have started and then stopped (Warcraft 4. . .Final Fantasy. . .you name it).
I remember having a lot of fun designing a mission in WC3. It was simple, but it had custom heroes, dialogue, cutscenes, and a lot of triggers and the like. My favorite map that I ever made featured a giant beefed up abomination and like 100 units fighting it.
Anyway, if someone could PM me with some good custom campaigns (doesn't have to be fanfiction, but it'd be nice), please do! ^.^
This was originally going to be my blog topic, but I decided to add everything else because it seemed too short to merit an entirely new blog.
I recently purchased the warchest for the 100th time, and I realized today that SC2 has made me into a better WC3 player than I ever was.
Mind you, I haven't played this game since I was 13 (6 years ago!). I'm playing 10 games as each race, and my overall record stands at a modest 16-17. It must have taken me a year to get to that point back in the day. To be fair, I got drop hacked twice in a row.
I think it has something to do with the pace of Starcraft. Warcraft 3 seems like such a pleasurable experience now, but I remember it being as pulse-poundingly fast as SC2 is for me today. Just by playing a faster game, Warcraft seems easier in comparison. I'd love to get old school WC3 pros' opinions on this. By no means am I pro, but the pace makes me feel like I actually have time to think.
In Starcraft 2, I'm always aware that I can die at any second, to whatever. In Warcraft, it's easy to tell when you have the upper hand. If you don't have an advantage, you can retreat with a town portal or by hoofing it.
Concepts that were difficult for me to comprehend back then, like map control (zoning, strangleholds, denying expansions), not only come easier to me now but I can actually execute them as well. Things like focusing units (which I could NEVER do for whatever reason) seems so, SOOO easy now. I swear, Warcraft 3 felt like it played out a million miles an hour. I panicked, sweated, got adrenaline. Now I can pretty much use WC3 to unwind. It's really satisfying to have two evenly matched armies clash and come out on top WITHOUT LOSING A SINGLE UNIT.
I say all this, but I suck at both games (more specifically, I suck at playing Human...2-8 is my worst race record; 5-5 as Orc; 6-4 as Undead; currently 3-0 as Night Elf). At the same time, I don't think that matters. They just feel completely different. I can''t tell you how many b.net accounts I made because I was 0-10 and wanted to have a good record. I failed to understand the concept of matchmaking systems. Records aside, I can honestly say that I'm a better Warcraft player than I ever was thanks to Starcraft, and I'm so happy I picked the games up again. If anyone wants to play I'm on the US East server, named jeeeeohn (of course!).
Anyways, I'm glad I don't have to mass 300 games to get to a semi-competent level again.
Is Warcraft 3 an easier game? I don't think it is. Slower paced, yes; but even that can change if a player wants to pressure his / her opponent early on. It's different conceptually, with the hero mechanics and all that. You can win with one base. There are mercenaries. Every map feels very alive and vibrant.
It's awesome, play it, watch it.
Also, 4k.Grubby, 4k.ToD, 4k.Fury for life! Moon was awesome too :3
Just a brief comment before I head to bed: wasn't it going to release in April? Also, what's the latest news on the campaign? Last I heard there was a cinematic leak, but that was literally months ago. What's the latest word or where can I find out the latest? Thanks.