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What SC2 Could Learn From Modern Games - Page 4

Blogs > confusedcrib
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confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2012-04-15 14:20:54
April 15 2012 14:16 GMT
#61
On April 15 2012 17:09 Nikon wrote:
I wouldn't say that a shorter campaign is a good thing. Personally, whenever I play a game campaign that ends in ~6 hours, I feel... bored. No, that's not it. Well, not exactly. But the fact of the matter is that those short campaigns end about where the game actually starts to fully engage you. It's a huge bummer, you get left with a "Was that all?" feeling. It diminishes the overall experience.


You have to keep in mind that I meant a shorter campaign in order to accomplish something more important. I love Starcraft's campaign, I really do, but I think that sustaining multiplayer's popularity is more essential to growing E-sports and the community. If Blizzard could do everything, keep a long campaign, and implement the multiplayer changes I talk about, then ya, that would be amazing. I only mentioned that point because I could live with the core 6-8 hour campaign (revolving around Raynor, Kerrigan, and Zeratul) in exchange for the other changes, if that sacrifice had to be made.

Please don't think that I would prefer a shorter campaign if it wasn't necessary.
I'm a writer for TeamLiquid, you've probably heard of me
FuRong
Profile Joined April 2010
New Zealand3089 Posts
April 19 2012 04:57 GMT
#62
I agree with almost all of the OP, I think a lot more people would stick around if some of these changes were implemented.
Don't hate the player, hate the game
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