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Defiler or Infestor?

Blogs > FlaShFTW
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1 2 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
February 19 2011 02:10 GMT
#1
Hey TL!

I was going through my previous blogs and saw how much of a great discussion I received from my "Corsair or Phoenix?" blog. I'm going to be creating more types of these, now that SC2 has pretty much gotten to the place where everyone knows what build order to go. So today will be about the defiler... or the infestor. Enjoy!

First, the Defiler.
Cost: 50 minerals 150 gas
HP: 80
Energy: 50/200 or 62.5/250 + upgrade
Abilities...
1. Consume: Zero energy, gains 50 energy, no matter what unit. This is how the defilers get energy quickly, unlike how long the other spellcasters of the game get energy. Very quick to regen more energy for Dark Swarm or Plague.
2. Dark Swarm: 100 energy. No ranged damage is taken, but splash is (tanks, archons). However, spells like storm and maelstrom are still able to function. Useful to push back an army with mainly ranged units.
3. Plague: 150 energy. Reduces the enemy units by 4 hp/second until a maximum of 300 hp lost is taken (or 75 seconds of plague time).

vT: The defilers are one of the most popular units to get since only the tank's splash and firebats are able to do any damage to units under dark swarm. also, spider mines can also deal some damage. Since the main focus of TvZ is marine/medic, marines can't do damage to the swarmed units, and they tend to clump up, causing them to be big plague targets, along with the occasional vessel clump. Needless to say, defilers are the most popular among TvZ.

vP: The defilers tend to be used only later in the game than in TvZ where they are brought out ASAP. Normally, plague is used considering that a protoss ball heavily uses zealots and archons, though the dark swarm is used so dragoons can't do any damage. however, storm and reavers still rip through swarmed units, so plague is mainly used.

vZ: In ZvZ, defilers are hardly ever seen (unless you have by.great playing xD GREAT HWAITING!!! BEAT HYDRA!!!) anyways, when they are used, they are mainly used to hit a big plague on huge clumps of muta so they melt to a smaller muta grouping.

Now, the Infestor.
Cost: 100 minerals 150 gas
HP: 90
Energy: 50/200 or 75/200 + upgrade
Abilities...
1. Fungal Growth: 75 energy. Fungal growth does damage to a cluster of units while causing them to be immobilized. However, the units can still attack. Fungal growth has the ability to kill off an weakened units, thus useful for sniping injured units like marines or zealots.
2. Neural Parasite: 100 energy. This spell can used used over a time period of 15 seconds by controlling the enemy. This spell is great against important units such as collosi, immortals, or spellcasters.
3. Spawn Infested Terran: 25 energy. Infested Terran are slow moving, however they have a time span of 30 seconds and have 50 hp. These are great if your army has no anti-air (ultra/ling or roach/ling) and there are pesky air units above.

vT: Neural Parasite is mainly used on Thors, BCs or tanks. This is so that these high power units are able to do some damage to the opponent, causing the battle to swing in the Zerg's favor. Fungal Growth and baneling is a great combo against large amounts of marines. you fungal the marines, so while they are frozen, send in your banelings. note however, the marines can still shoot, so don't just send in 1 or 2. Infested terrans are great for using them in solo suicide missions (how ironic xD) when tanks are sieged near the army. the tanks will do splash to the units and possibly even kill some.

vP: Neural Parasite is used against the collosi or the high templar. you can use the high templar to storm the opponent while having collosi do heavy splash damage to weak zealots. Fungal growth is mainly used for landing them on the weak zealots, so stalkers may get trapped behind them, though they can always blink.

vZ: You really never get into infestors in ZvZ, though you can use the Fungal growth on zerglings and banelings. Mutas are also good targets as they are usually clumped. However, there are no real units for Neural Parasite... since the ultras can't be controlled.

So the big question, which do you think is better and why? Again, there will be many "Which do you like better? The apple or the orange?" questions, however I'd like people to please try and avoid those.

For me personally, I prefer the defiler. First off, consume was just imba, although I loved the game where this zerg player consumed like 9 ultras... forget the game. second off, the dark swarm ability is amazing. no ranged units??? good-bye Terran. and finally, plague was awesome. mass plagued vessels vs one muta? LOL. The infestor DOES have the mind control... its just not the same from the DA from BW.

Thanks, and please post your response!

**
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2011-02-19 02:14:34
February 19 2011 02:14 GMT
#2
Pretty sure the Defiler would make Zerg ridiculous in SC2. Even without lurkers, the high DPS hydras would make great use of Dark Swarm. Upside is it'd make for delicious templar metagame in PvZ =P
petered
Profile Joined February 2010
United States1817 Posts
February 19 2011 02:16 GMT
#3
Really, the major difference between the two is consume. I personally think that the infestor's inability to regen energy quickly or be at all useful when it doesn't have energy is what makes it useless, imo. There isn't a single other caster in the game that has zero utility when out of energy.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
February 19 2011 02:18 GMT
#4
Defiler seems like the better spell caster. Consume + Dark Swarm + Plague are just too good.

:D
~ The Ultimate Weapon
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 19 2011 02:22 GMT
#5
plague would be so sick in sc2 lol

dark swarm would be good but not as crazy cuz no lunkerz
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
February 19 2011 02:24 GMT
#6
On February 19 2011 11:22 travis wrote:
plague would be so sick in sc2 lol

dark swarm would be good but not as crazy cuz no lunkerz

wat about dark swarm roll with slowdras??? xD yes, plague instead of fungal would be NICE.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-02-19 02:29:50
February 19 2011 02:27 GMT
#7
Defilers with SC2 bunching and smartcast would break the game brutally.

just run in with 3 defilers and you could plague their entire army 100% of the time=gg

btw
On February 19 2011 11:10 FlaShFTW wrote:

vZ: You really never get into infestors in ZvZ, though you can use the Fungal growth on zerglings and banelings. Mutas are also good targets as they are usually clumped. However, there are no real units for Neural Parasite... since the ultras can't be controlled.



What? Have you watched any ZvZ recently? Infestors are pretty much guaranteed once the game gets past ling/bling and into massroach.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FlaShFTW
Profile Blog Joined February 2010
United States10558 Posts
February 19 2011 03:08 GMT
#8
oh really??? my most hated mu in all of starcraft is ZvZ, so whenever i see a commentary, im like, screw this, back to huk or someone. ill start watching then xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 19 2011 03:20 GMT
#9
easy

Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
February 19 2011 03:37 GMT
#10
Defiler; no contest.
once, not long ago, there was a moon here
MrHoon *
Profile Blog Joined April 2008
10183 Posts
February 19 2011 03:40 GMT
#11
you would have to be mad to choose an infestor over a defiler, mainly because one has infinite mana, can create invincibility farts and devastating plagues setting every unit's hp close to 1

while the other freezes units while doing slow damage, moves underground, summons infested terrans and MCs stuff for half it's mana and limited range
dats racist
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 19 2011 03:47 GMT
#12
btw, Defilers are also used to Swarm vs mass Archons to reduce their damage to only splash

and in vZ they make Lurkers imba
Writerptrk
mucker
Profile Blog Joined May 2009
United States1120 Posts
February 19 2011 03:55 GMT
#13
Not really a fair comparison, infestor is the sc1 queen equivalent, not defiler.

If not the defiler, I hope some high tier caster with consume gets added to sc2 in one of the expansions. Love that concept so much for a zerg.
It's supposed to be automatic but actually you have to press this button.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
February 19 2011 05:16 GMT
#14
Obviously the defiler, it made ZvT. It was that perfect miracle unit that made you feel safe and warm for a single moment before terran simultaneously dropped your main and third. I simply can't believe someone could play a ZvT in bw and ever choose another spell caster over the defiler
MyLove + Your Love= Supa Love
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 19 2011 05:58 GMT
#15
every late game spellcaster BW unit shits on SC2's equivalent (well maybe not MS)

so i go with defiler. watching defiler defense/pushes/control vs MnM/tank/vessel balls are the best
Forever Young
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
February 19 2011 06:26 GMT
#16
Defiler, no contest. Plague and Dark Swarm would dominate absolutely everything in the game right now.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 19 2011 06:26 GMT
#17
The defiler was and is infinitely better than the infestor. Dark Swarm was fucking retardedly good.
Follow me: www.twitter.com/zlasher
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 19 2011 06:29 GMT
#18
Your lack of knowledge of the infestor in all the matchups is pretty sad.. Aside from that defilers spells were infinitely more useful. The infestor is just a dumb downed version of the defiler to make smart-casting less op. Defiler is obviously better though.
www.twitch.tv/thezapdos come watch me :]
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 19 2011 06:59 GMT
#19
On February 19 2011 14:58 sung_moon wrote:
every late game spellcaster BW unit shits on SC2's equivalent (well maybe not MS)

so i go with defiler. watching defiler defense/pushes/control vs MnM/tank/vessel balls are the best

I would still choose Arbiters over MS anyday because they aren't slow as sin and you can actually build more than one of them
Writerptrk
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
February 19 2011 07:19 GMT
#20
On February 19 2011 12:55 mucker wrote:
Not really a fair comparison, infestor is the sc1 queen equivalent, not defiler.

If not the defiler, I hope some high tier caster with consume gets added to sc2 in one of the expansions. Love that concept so much for a zerg.

And you would still choose the defiler over both a queen and an infestor....lol
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