• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot Working 1v1, 2v2, 3v3 Ladder Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17469 users

Starcraft 2 n00b ep. 6 - In Which I Resource Fail

Blogs > KingOctavious
Post a Reply
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
Last Edited: 2011-01-28 02:53:58
January 28 2011 02:50 GMT
#1
This was a TvP in which I got rolled by semi-early void rays despite me initially thinking that I did a good job of pumping out marines.

You can watch the replay/commentary here.

I started this commentary off not knowing how I lost. I begin with a marine/marauder army and generally keep things that way, with a few tanks backing them up. My opponent does a good job of putting out void rays in the back of his base at the same time that he produces sufficient stalkers to pressure me and hold off my armies. I was surprised when his void rays hit my base but was confident that I was producing enough marines to hold them off.

I was wrong. When he eventually runs through my base with the VRs, I’m thinking "How did he do that? I was making as many marines as I could". That’s where I was so very wrong. My minerals had gotten over 1000, apparently somewhere during the skirmishes. Needless to say, I didn’t have nearly enough marines to fight off the void rays alone, let alone the stalkers at my entrance.

Lessons learned:

1. Don’t let little skirmishes get in the way of production. Always be mindful of the need to constantly produce units.

PS – Next time I post a game, I’m going to do what someone on YouTube suggested. I’m going to 1) show health bars and, more importantly, 2) show the game from only my POV. I should have realized this, but that’s definitely the best way to show purely what was going on in my head during any given lost game.

Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-01-28 03:23:27
January 28 2011 03:15 GMT
#2
Marine's really do not counter voids that well, because even when they are stimmed, voids can run away really quick. If you see that stalker, voidray composition, then just switch your tech lab starport and reactor barracks and make more marauders and voidrays. Marines really just don't do very much in the TvP matchup, and building a higher ratio then 1:2 of reactor:tech lab barracks don't usually work out very well unless the opponent is going very very starport heavy.

Also, you do not need to micro your units at bronze. Just stim and amove, it doesn't really take that much to micro MM, and then go back. Pure constant unit production will win you games at bronze, saving a marauder in an attack bound to do nothing won't. Look back at your view, and if you spend more then half a second watching your little ball at any time, you're doing something wrong.

I think Chill or Day9 said this sometime ago: teching, attacking, or expanding. If you are not doing any of these, then you are wasting time. Attacking doesn't have to be an engagement, but just simply moving out and coming back will do more then just sitting there.
WeMade FOX would be a deadly SC2 team.
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 28 2011 03:16 GMT
#3
Showing the health bars is a great if not essential practice to get into. I'll check out the replay tonight and see if I can give any feedback.

The best advice I can give at the moment is if you're not comfortable microing a battle and keeping production up, you need to choose your focus on one or the other, obviously. This means focusing on your macro and constant production rather than watching battles. Try just getting your units in place for the attack and then quickly swap to your production HK and spam (don't que 2 or more though) then pop back to your army, check the status, que some more etc.

Macro is king at low levels, once that's ingrained in your play you'll be set!
Just a simple guy, going wherever this journey takes me.
KingOctavious
Profile Blog Joined January 2011
United States324 Posts
January 28 2011 03:39 GMT
#4
Thanks Coodu and Whitelynx. Great advice. Question for WL, though: Do you really think marines aren't good against VRs? I've had massive success with them against VRs in the past. And they're usually not fast enough to make a retreat without getting chewed up.
Check out my book, The Year in StarCraft II: 2011, http://yearinsc2.com/ :D:D
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Playoffs Round 2
IntoTheiNu 629
CranKy Ducklings SOOP50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 69
MindelVK 38
Rogue 24
Rex 22
Cure 12
StarCraft: Brood War
Hyuk 812
Leta 405
actioN 287
Soma 242
firebathero 216
Last 152
ZerO 139
PianO 110
Dewaltoss 105
Sharp 63
[ Show more ]
Aegong 43
Mong 37
ToSsGirL 37
Hm[arnc] 27
zelot 26
NaDa 21
sorry 20
Sea.KH 17
HiyA 13
Terrorterran 13
yabsab 11
JulyZerg 9
Noble 8
Dota 2
Gorgc6217
Dendi1264
Counter-Strike
byalli1192
x6flipin353
Heroes of the Storm
Trikslyr61
Other Games
singsing1348
Happy676
XaKoH 247
crisheroes236
Railgan20
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream8248
PGL Dota 2 - Secondary Stream3430
Other Games
gamesdonequick630
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH387
• StrangeGG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV214
Upcoming Events
Shopify Rebellion Sundays
3h 47m
Spirit vs Mixu
BSL
7h 47m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
12h 47m
Afreeca Starleague
22h 47m
Shine vs Rush
WardiTV Weekly
23h 47m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Light vs EffOrt
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.