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All-in & Cheese - Page 2

Blogs > Heen
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Chef
Profile Blog Joined August 2005
10810 Posts
December 10 2010 17:03 GMT
#21
Increasing? People not agreeing on what cheese and all-in means?

What is this, every year since BroodWar came out? Maybe even since WarCraft II?

Cheese: An early game strategy that relies on the opponent not gathering enough scouting information in time to work OR an unorthodox strategy that relies on catching the opponent off-guard to win.

So it's cheese if someone walls off their main and uses deception to beat their opponent? That's standard play. You're not supposed to let your opponent see what you're doing. If they do, you'll get perfectly countered by a smart player. Your definition has been boiled down to 'an unorthodox strategy.'

I think more people agree that cheese is when you do something incredibly risky without regard for your opponent. For example, building 2 gateways in the centre of the map before scouting, or 5pooling. Even then, it's kind of debatable.
LEGEND!! LEGEND!!
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
December 10 2010 17:09 GMT
#22
The reason that cheese is so often all-in is because to catch your opponent off guard, you usually have to do something like cut workers.

If the guy didn't get into your base, he still knows you can get 5 marines out of 2 rax at a particular timing, and will play so that it wouldn't fuck him over. But you cut workers much earlier, and have those 5 marines in front of his base. He could have, with more information, delayed his nexus by 15 seconds and have had a huge advantage, but he didn't.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
Last Edited: 2010-12-10 19:32:17
December 10 2010 19:27 GMT
#23
On December 11 2010 02:03 Chef wrote:
Increasing? People not agreeing on what cheese and all-in means?

What is this, every year since BroodWar came out? Maybe even since WarCraft II?

Show nested quote +
Cheese: An early game strategy that relies on the opponent not gathering enough scouting information in time to work OR an unorthodox strategy that relies on catching the opponent off-guard to win.

So it's cheese if someone walls off their main and uses deception to beat their opponent? That's standard play. You're not supposed to let your opponent see what you're doing. If they do, you'll get perfectly countered by a smart player. Your definition has been boiled down to 'an unorthodox strategy.'

I think more people agree that cheese is when you do something incredibly risky without regard for your opponent. For example, building 2 gateways in the centre of the map before scouting, or 5pooling. Even then, it's kind of debatable.


Are you going to put down 2 more raxs behind your wall and make a mass marine push with SCVs and not bother mining gas? If not, no it's not cheese. Really.. pretty much all cheese strats are executed before the ~6 minute mark.

And to answer the 1st part of your post..

yes.. the misunderstanding of what cheese/all-in is at an all time high as far as I can see. Have you seen the SC2 forums lately?
('''(G_G/'''')
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