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SC2 won't kill SC - Page 3

Blogs > Freezard
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jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
February 28 2010 01:15 GMT
#41
On February 28 2010 01:15 Sadist wrote:
I dont really see why anyone who isnt a korean progamer would continue playing seriously/competatively when SC2 comes out. The Mechanics of BW are far too cumbersome/annoying and you get very little out compared to what you put in.

That's exactly why I find the game so enjoyable, it's an actual task to play. For 12 years I've been looking for something superior and nothing has even come close, somehow I don't think SC2 will for me either, it changes all the things I thought were so amazing about BW and leaves me with the bad bits of every other RTS game I've seen in the last however many years -_-

Who knows though I haven't played it yet, I may actually enjoy it.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
February 28 2010 01:21 GMT
#42
let's just wait till SC2 is fully out and more balanced to see.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-28 01:27:24
February 28 2010 01:24 GMT
#43
On February 28 2010 02:47 Freezard wrote:
-CS:S did definitely not replace CS.

-UT2003/UT2004/UT3 did not replace UT, there are more UT tournaments today as well as over 2000 players constantly playing on public.

-Did CoD4 replace CoD2? Did CoD5 and 6 replace CoD4? Judging by the amount of players on ClanBase for example, CoD2 still has way more players than most other online games today, and CoD4 has a ridiculous amount of players.

The thing is that, while the scene didn't *die* thanks to the sequels in each of these cases, in all cases the competitive scene was noticeably crippled by the appearance of a sequel, due to the outward bleed of both players and spectators.

I think the sentiment is not that Brood War will for certain die in the face of SC2, but that if SC2 is a good enough game to kill Brood War and live up to it's competitive legacy, it's a vastly better outcome than if SC2 *isn't* good enough to kill Brood War, and instead we have two crippled competitive scenes that both are poor successors to the current BW scene (which is what happened in the CS/Source split--both competitive scenes are alive, so to speak, but neither live up to how big the game was prior to Source's release).
Moderator
Krolinkos
Profile Joined February 2010
Australia74 Posts
February 28 2010 02:54 GMT
#44
On February 28 2010 02:55 nbaker wrote:
After the hype fizzles out, people will play the game that is more fun.
My money is on Brood War


Let's replay that:

after the hype fizzles out....

Considering that there's going to be two expansion packs, the hype won't die down for at least two years, if not two and a half; it will take an additional year to see the final unit mix settle down into the 'standard play' that we now see in the SC:BW scene. Even after this, we'll still see innovations for a long while, just as we saw the emergence of the new playstyles in BW over time.

That's about 3 years that the hype/focus will be on SC2. In that time, the foreign scene will almost completely switch. The Korean leagues will work something out with blizzard. Battle.net will bring in more players with the WoW (urrrggghhh) and D3 integration - and who knows what else. Maybe there will start to be some better foreign players, and we'll start our own leagues!

Regardless, in order for an esport to succeed, there has to be a large player and spectator base. When SC2 comes out, this base for SC1 will slowly dwindle and die out. When that happens, the proleagues as we know them today won't be viable, and without the leading light of the korean scene the foreign SC players won't have something to aim for, which will lead to the death of the foreign scene, if it hasn't switched already.
Unashamedly nerdy.
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