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Forum Index > SC2 General
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Sinuui
Profile Joined December 2024
1 Post
December 16 2024 07:42 GMT
#41
--- Nuked ---
CicadaSC
Profile Joined January 2018
United States1912 Posts
December 17 2024 20:47 GMT
#42
Never. It's frustrating to play against. Strategic variety isn't reason enough to have something in a game.
Remember that we all come from a place of passion!!
angry_maia
Profile Joined August 2020
327 Posts
December 19 2024 17:37 GMT
#43
i'm a huge protoss fan. I absolutely hate how games where P beats T (thikning maxpax vs clem) always seem to be early game micro fest all-ins. I want to see long drawn out macro games for the most part.
Amir9
Profile Joined December 2024
4 Posts
December 20 2024 00:55 GMT
#44
--- Nuked ---
patermatrix
Profile Joined March 2012
64 Posts
December 20 2024 20:23 GMT
#45
On December 09 2024 19:34 Sorathez wrote:
Show nested quote +
On December 05 2024 00:41 SmoKim wrote:
Some, but not all the time

early WoL was fun but... well also kinda stupid sometimes.

And i will never like cheese in the last game of a final. Im boring and want a descent long "macro" game
2012 GSL Season 2 Finals, Squirtle vs Mvp would like a word.


I can evoke goosebumps by just thinking about that game.
ejozl
Profile Joined October 2010
Denmark3491 Posts
January 03 2025 18:30 GMT
#46
In hots and wol the late game was always when the casters got most excited, because it happened rarely. It's the opposite now, casters get the most excited about cheese these days, because it's almost a lost art. Ppl still rave about the classic dt strat, and it wasn't even that unthinkable or even that great of a game, but I guess it was a rly needed moment.

I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it.

I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've.

Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is.

This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WombaT
Profile Blog Joined May 2010
Northern Ireland26763 Posts
January 04 2025 00:34 GMT
#47
On January 04 2025 03:30 ejozl wrote:
In hots and wol the late game was always when the casters got most excited, because it happened rarely. It's the opposite now, casters get the most excited about cheese these days, because it's almost a lost art. Ppl still rave about the classic dt strat, and it wasn't even that unthinkable or even that great of a game, but I guess it was a rly needed moment.

I don't agree that 9 worker start or smth would fix the problem, though if it's what is needed to get back 4 player maps, then I think we should do it.

I think a better fix for the current game is to remove the first 50 minerals, so that it's possible to get out on the map quicker, it's better for scouting, say if we have 4 player maps, and your first pylon can be placed farther from your main without as much delay as it otherwise would've.

Another good change would be to remove 2 mineral fields from every expansion(mains not included). And to increase the number of minerals on the fat patches, vespine should be left as is.

This would decrease the power of expanding leaving more room to do timings, and even 1 base builds. There's a big difference between doubling your income and almost doubling, also the main would be more powerful lasting longer on the fat fields. I think we can all agree that currently the maxed out situation happens too often.

Yeah interesting ideas there
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PsiBlade1010
Profile Joined May 2021
13 Posts
January 10 2025 16:18 GMT
#48
10% cheese for me is ok.

I enjoy watching the strategy of the macro games, slowy inching an advantage here , an advantage there. Cheese for me is gambling, it isnt trying to find the best strategy but rolling the dice. Its fun from time to time, but not to often.
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